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怎么用javascript進行拖拽

 

Javascript的特點是dom的處理與網(wǎng)頁效果,大多數(shù)情況我們只用到了這個語言的最簡單的功能,比如制作圖片輪播/網(wǎng)頁的tab等等,這篇文章將向你展示如何在自己的網(wǎng)頁上制作拖拽.

有很多理由讓你的網(wǎng)站加入拖拽功能,最簡單的一個是數(shù)據(jù)重組.例如:你有一個序列的內(nèi)容讓用戶排序,用戶需要給每個條目進行輸入或者用select選擇,替代前面這個方法的就是拖拽.或許你的網(wǎng)站也需要一個用戶可以拖動的導航窗口!那么這些效果都是很簡單:因為你可以很容易的實現(xiàn)!

網(wǎng)頁上實現(xiàn)拖拽其實也不是很復雜.第一你需要知道鼠標坐標,第二你需要知道用戶鼠標點擊一個網(wǎng)頁元素并實現(xiàn)拖拽,最后我們要實現(xiàn)移動這個元素.

樣例- 拖拽頁面元素
Item #1
Item #2
Item #3
Item #4
Item #5
Item #6
Item #7
Item #8
Item #9
Item #10
Item #11
Item #12

獲取鼠標移動信息

第一我們需要獲取鼠標的坐標.我們加一個用戶函數(shù)到document.onmousemove就可以了:

document.onmousemove = mouseMove;function mouseMove(ev){ev           = ev || window.event;var mousePos = mouseCoords(ev);}function mouseCoords(ev){if(ev.pageX || ev.pageY){return {x:ev.pageX, y:ev.pageY};}return {x:ev.clientX + document.body.scrollLeft - document.body.clientLeft,y:ev.clientY + document.body.scrollTop  - document.body.clientTop};}
Demo - Move your mouseMouse X Position:   Mouse Y Position:

實現(xiàn)上面的獨立腳本,選取存下來<script>function mouseMove(ev){ev           = ev || window.event;var mousePos = mouseCoords(ev);document.getElementById(‘xxx‘).value = mousePos.x;document.getElementById(‘yyy‘).value = mousePos.y;}function mouseCoords(ev){if(ev.pageX || ev.pageY){return {x:ev.pageX, y:ev.pageY};}return {x:ev.clientX + document.body.scrollLeft - document.body.clientLeft,y:ev.clientY + document.body.scrollTop  - document.body.clientTop};}document.onmousemove = mouseMove;</script><input id=xxx type=text><br><input id=yyy type=text>


你首先要聲明一個evnet對象.不論何時你移動鼠標/點擊/按鍵等等,會對應一個event的事件.在Internet Explorer里event是全局變量,會被存儲在window.event里. 在firefox中,或者其他瀏覽器,event事件會被相應的自定義函數(shù)獲?。斘覀儗?font color="#ff6600">mouseMove函數(shù)賦值于document.onmousemove,mouseMove會獲取鼠標移動事件.

(ev = ev || window.event) 這樣讓ev在所有瀏覽器下獲取了event事件,在Firefox下"||window.event"將不起作用,因為ev已經(jīng)有了賦值.在MSIE下ev是空的,所以ev將設置為window.event.

因為我們在這篇文章中需要多次獲取鼠標坐標,所以我們設計了mouseCoords這個函數(shù),它只包含了一個參數(shù),就是the event.

我們需要運行在MSIE與Firefox為首的其他瀏覽器下.Firefox以event.pageX和event.pageY來代表鼠標相應于文檔左上角的位置.如果你有一個500*500的窗口,而且你的鼠標在正中間,那么paegX和pageY將是250,當你將頁面往下滾動500px,那么pageY將是750.此時pageX不變,還是250.

MSIE和這個相反,MSIE將event.clientX與event.clientY來代表鼠標與ie窗口的位置,并不是文檔.當我們有一個500*500的窗口,鼠標在正中間,那么clientX與clientY也是250,如果你垂直滾動窗口到任何位置,clientY仍然是250,因為相對ie窗口并沒有變化.想得到正確的結果,我們必須加入scrollLeft與scrollTop這兩個相對于文檔鼠標位置的屬性.最后,由于MSIE并沒有0,0的文檔起始位置,因為通常會設置2px的邊框在周圍,邊框的寬度包含在document.body.clientLeft與clientTop這兩個屬性中,我們再加入這些到鼠標的位置中.

很幸運,這樣mouseCoords函數(shù)就完成了,我們不再為坐標的事操心了.

捕捉鼠標點擊

下次我們將知道鼠標何時點擊與何時放開.如果我們跳過這一步,我們在做拖拽時將永遠不知道鼠標移動上面時的動作,這將是惱人的與違反直覺的.

這里有兩個函數(shù)幫助我們:onmousedown與onmouseup.我們預先設置函數(shù)來接收document.onmousemove,這樣看起來很象我們會獲取document.onmousedown與document.onmouseup.但是當我們獲取document.onmousedown時,我們同時獲取了任何對象的點擊屬性如:text,images,tables等等.我們只想獲取那些需要拖拽的屬性,所以我們設置函數(shù)來獲取我們需要移動的對象.

Demo - Click any image


You clicked on:
實現(xiàn)上面的獨立腳本,選取存下來,就可以看到效果!<script>function mouseDown(ev){ev         = ev || window.event;var target = ev.target || ev.srcElement;if(target.onmousedown || target.getAttribute(‘DragObj‘)){return false;}}function makeClickable(item){if(!item) return;item.onmousedown = function(ev){document.getElementById(‘ClickImage‘).value = this.name;}}document.onmousedown = mouseDown;window.onload = function(){makeClickable(document.getElementById(‘ClickImage1‘));makeClickable(document.getElementById(‘ClickImage2‘));makeClickable(document.getElementById(‘ClickImage3‘));makeClickable(document.getElementById(‘ClickImage4‘));}</script><FIELDSET id=Demo3><h3>Demo - Click any image</h3><IMG id=ClickImage1src="images/drag_drop_spade.gif"name=Spade><IMG id=ClickImage2src="images/drag_drop_heart.gif"name=Heart><IMG id=ClickImage3src="images/drag_drop_diamond.gif"name=Diamond><IMG id=ClickImage4src="images/drag_drop_club.gif"name=Club><BR>You clicked on: <INPUT id=ClickImage type="text"> </FIELDSET>

移動一個元素

我們知道了怎么捕捉鼠標移動與點擊.剩下的就是移動元素了.首先,要確定一個明確的頁面位置,css樣式表要用‘a(chǎn)bsolute‘.設置元素絕對位置意味著我們可以用樣式表的.top和.left來定位,可以用相對位置來定位了.我們將鼠標的移動全部相對頁面top-left,基于這點,我們可以進行下一步了.

當我們定義item.style.position=‘a(chǎn)bsolute‘,所有的操作都是改變left坐標與top坐標,然后它移動了.

document.onmousemove = mouseMove;document.onmouseup   = mouseUp;var dragObject  = null;var mouseOffset = null;function getMouseOffset(target, ev){ev = ev || window.event;var docPos    = getPosition(target);var mousePos  = mouseCoords(ev);return {x:mousePos.x - docPos.x, y:mousePos.y - docPos.y};}function getPosition(e){var left = 0;var top  = 0;while (e.offsetParent){left += e.offsetLeft;top  += e.offsetTop;e     = e.offsetParent;}left += e.offsetLeft;top  += e.offsetTop;return {x:left, y:top};}function mouseMove(ev){ev           = ev || window.event;var mousePos = mouseCoords(ev);if(dragObject){dragObject.style.position = ‘a(chǎn)bsolute‘;dragObject.style.top      = mousePos.y - mouseOffset.y;dragObject.style.left     = mousePos.x - mouseOffset.x;return false;}}function mouseUp(){dragObject = null;}function makeDraggable(item){if(!item) return;item.onmousedown = function(ev){dragObject  = this;mouseOffset = getMouseOffset(this, ev);return false;}}

Demo - Drag any of the images

實現(xiàn)上面效果的代碼<script>var iMouseDown  = false;var dragObject  = null;var curTarget   = null;function makeDraggable(item){if(!item) return;item.onmousedown = function(ev){dragObject  = this;mouseOffset = getMouseOffset(this, ev);return false;}}function getMouseOffset(target, ev){ev = ev || window.event;var docPos    = getPosition(target);var mousePos  = mouseCoords(ev);return {x:mousePos.x - docPos.x, y:mousePos.y - docPos.y};}function getPosition(e){var left = 0;var top  = 0;while (e.offsetParent){left += e.offsetLeft + (e.currentStyle?(parseInt(e.currentStyle.borderLeftWidth)).NaN0():0);top  += e.offsetTop  + (e.currentStyle?(parseInt(e.currentStyle.borderTopWidth)).NaN0():0);e     = e.offsetParent;}left += e.offsetLeft + (e.currentStyle?(parseInt(e.currentStyle.borderLeftWidth)).NaN0():0);top  += e.offsetTop  + (e.currentStyle?(parseInt(e.currentStyle.borderTopWidth)).NaN0():0);return {x:left, y:top};}function mouseCoords(ev){if(ev.pageX || ev.pageY){return {x:ev.pageX, y:ev.pageY};}return {x:ev.clientX + document.body.scrollLeft - document.body.clientLeft,y:ev.clientY + document.body.scrollTop  - document.body.clientTop};}function mouseDown(ev){ev         = ev || window.event;var target = ev.target || ev.srcElement;if(target.onmousedown || target.getAttribute(‘DragObj‘)){return false;}}function mouseUp(ev){dragObject = null;iMouseDown = false;}function mouseMove(ev){ev         = ev || window.event;/*We are setting target to whatever item the mouse is currently onFirefox uses event.target here, MSIE uses event.srcElement*/var target   = ev.target || ev.srcElement;var mousePos = mouseCoords(ev);if(dragObject){dragObject.style.position = ‘a(chǎn)bsolute‘;dragObject.style.top      = mousePos.y - mouseOffset.y;dragObject.style.left     = mousePos.x - mouseOffset.x;}// track the current mouse state so we can compare against it next timelMouseState = iMouseDown;// this prevents items on the page from being highlighted while draggingif(curTarget || dragObject) return false;}document.onmousemove = mouseMove;document.onmousedown = mouseDown;document.onmouseup   = mouseUp;window.onload = function() {makeDraggable(document.getElementById(‘DragImage5‘));makeDraggable(document.getElementById(‘DragImage6‘));makeDraggable(document.getElementById(‘DragImage7‘));makeDraggable(document.getElementById(‘DragImage8‘));}</script><FIELDSET id=Demo5 style="HEIGHT: 70px"><h3>Demo - Drag any of theimages</h3><IMG id=DragImage5src="images/drag_drop_spade.gif"><IMGid=DragImage6src="images/drag_drop_heart.gif"><IMGid=DragImage7src="images/drag_drop_diamond.gif"><IMGid=DragImage8src="images/drag_drop_club.gif"> </FIELDSET>

你會注意到這個代碼幾乎是前面的全集,將前面的合在一起就實現(xiàn)了拖拽效果了.

當我們點擊一個item時,我們就獲取了很多變量,如鼠標位置,鼠標位置自然就包含了那個item的坐標信息了.如果我們點擊了一個20*20px圖像的正中間,那么鼠標的相對坐標為{x:10,y:10}.當我們點擊這個圖像的左上角那么鼠標的相對坐標為{x:0,y:0}.當我們點擊時,我們用這個方法取得一些鼠標與圖片校對的信息.如果我們不能加載頁面item,那么信息將是document信息,會忽略了點擊的item信息.

mouseOffset函數(shù)使用了另一個函數(shù)getPosition.getPosition的作用是返回item相對頁面左上角的坐標,如果我們嘗試獲取item.offsetLeft或者item.style.left,那么我們將取得item相對與父級的位置,不是整個document.所有的腳本我們都是相對整個document,這樣會更好一些.

為了完成getPosition任務,必須循環(huán)取得item的父級,我們將加載內(nèi)容到item的左/上的位置.我們需要管理想要的top與left列表.

自從定義了mousemove這個函數(shù),mouseMove就會一直運行.第一我們確定item的style.position為absolute,第二我們移動item到前面定義好的位置.當mouse點擊被釋放,dragObject被設置為null,mouseMove將不在做任何事.

Dropping an Item

前面的例子目的很簡單,就是拖拽item到我們希望到的地方.我們經(jīng)常還有其他目的如刪除item,比如我們可以將item拖到垃圾桶里,或者其他頁面定義的位置.

很不幸,我們有一個很大的難題,當我們拖拽,item會在鼠標之下,比如mouseove,mousedown,mouseup或者其他mouse action.如果我們拖拽一個item到垃圾桶上,鼠標信息還在item上,不在垃圾桶上.

怎么解決這個問題呢?有幾個方法可以來解決.第一,這是以前比較推薦的,我們在移動鼠標時item會跟隨鼠標,并占用了mouseover/mousemove等鼠標事件,我們不這樣做,只是讓item跟隨著鼠標,并不占用mouseover等鼠標事件,這樣會解決問題,但是這樣并不好看,我們還是希望item能直接跟在mouse下.

另一個選擇是不做item的拖拽.你可以改變鼠標指針來顯示需要拖拽的item,然后放在鼠標釋放的位置.這個解決方案,也是因為美學原因不予接受.

最后的解決方案是,我們并不去除拖拽效果.這種方法比前兩種繁雜許多,我們需要定義我們需要釋放目標的列表,當鼠標釋放時,手工去檢查釋放的位置是否是在目標列表位置上,如果在,說明是釋放在目標位置上了.

/*All code from the previous example is needed with the exceptionof the mouseUp function which is replaced below*/var dropTargets = [];function addDropTarget(dropTarget){dropTargets.push(dropTarget);}function mouseUp(ev){ev           = ev || window.event;var mousePos = mouseCoords(ev);for(var i=0; i<dropTargets.length; i++){var curTarget  = dropTargets[i];var targPos    = getPosition(curTarget);var targWidth  = parseInt(curTarget.offsetWidth);var targHeight = parseInt(curTarget.offsetHeight);if((mousePos.x > targPos.x)                &&(mousePos.x < (targPos.x + targWidth))  &&(mousePos.y > targPos.y)                &&(mousePos.y < (targPos.y + targHeight))){// dragObject was dropped onto curTarget!}}dragObject   = null;}

Demo - Drag any image onto the trashcan

     
實現(xiàn)上面效果的代碼<script>var iMouseDown  = false;var dragObject  = null;Number.prototype.NaN0=function(){return isNaN(this)?0:this;}// Demo 0 variablesvar DragDrops   = [];var curTarget   = null;var lastTarget  = null;function makeDraggable(item){if(!item) return;item.onmousedown = function(ev){dragObject  = this;mouseOffset = getMouseOffset(this, ev);return false;}}function getMouseOffset(target, ev){ev = ev || window.event;var docPos    = getPosition(target);var mousePos  = mouseCoords(ev);return {x:mousePos.x - docPos.x, y:mousePos.y - docPos.y};}function getPosition(e){var left = 0;var top  = 0;while (e.offsetParent){left += e.offsetLeft + (e.currentStyle?(parseInt(e.currentStyle.borderLeftWidth)).NaN0():0);top  += e.offsetTop  + (e.currentStyle?(parseInt(e.currentStyle.borderTopWidth)).NaN0():0);e     = e.offsetParent;}left += e.offsetLeft + (e.currentStyle?(parseInt(e.currentStyle.borderLeftWidth)).NaN0():0);top  += e.offsetTop  + (e.currentStyle?(parseInt(e.currentStyle.borderTopWidth)).NaN0():0);return {x:left, y:top};}function mouseCoords(ev){if(ev.pageX || ev.pageY){return {x:ev.pageX, y:ev.pageY};}return {x:ev.clientX + document.body.scrollLeft - document.body.clientLeft,y:ev.clientY + document.body.scrollTop  - document.body.clientTop};}function mouseDown(ev){ev         = ev || window.event;var target = ev.target || ev.srcElement;if(target.onmousedown || target.getAttribute(‘DragObj‘)){return false;}}function mouseUp(ev){//dragObject = null;if(dragObject){ev           = ev || window.event;var mousePos = mouseCoords(ev);var dT = dragObject.getAttribute(‘droptarget‘);if(dT){var targObj = document.getElementById(dT);var objPos  = getPosition(targObj);if((mousePos.x > objPos.x) && (mousePos.y > objPos.y)&& (mousePos.x<(objPos.x+parseInt(targObj.offsetWidth)))&& (mousePos.y<(objPos.y+parseInt(targObj.offsetHeight)))){var nSrc = targObj.getAttribute(‘newSrc‘);if(nSrc){dragObject.src = nSrc;setTimeout(function(){if(!dragObject || !dragObject.parentNode) return;dragObject.parentNode.removeChild(dragObject);dragObject = null;}, parseInt(targObj.getAttribute(‘timeout‘)));} else {dragObject.parentNode.removeChild(dragObject);}}}}dragObject = null;iMouseDown = false;}function mouseMove(ev){ev         = ev || window.event;/*We are setting target to whatever item the mouse is currently onFirefox uses event.target here, MSIE uses event.srcElement*/var target   = ev.target || ev.srcElement;var mousePos = mouseCoords(ev);if(dragObject){dragObject.style.position = ‘a(chǎn)bsolute‘;dragObject.style.top      = mousePos.y - mouseOffset.y;dragObject.style.left     = mousePos.x - mouseOffset.x;}// track the current mouse state so we can compare against it next timelMouseState = iMouseDown;// this prevents items on the page from being highlighted while draggingif(curTarget || dragObject) return false;}function addDropTarget(item, target){item.setAttribute(‘droptarget‘, target);}document.onmousemove = mouseMove;document.onmousedown = mouseDown;document.onmouseup   = mouseUp;window.onload = function (){makeDraggable(document.getElementById(‘DragImage9‘));makeDraggable(document.getElementById(‘DragImage10‘));makeDraggable(document.getElementById(‘DragImage11‘));makeDraggable(document.getElementById(‘DragImage12‘));addDropTarget(document.getElementById(‘DragImage9‘),  ‘TrashImage1‘);addDropTarget(document.getElementById(‘DragImage10‘), ‘TrashImage1‘);addDropTarget(document.getElementById(‘DragImage11‘), ‘TrashImage1‘);addDropTarget(document.getElementById(‘DragImage12‘), ‘TrashImage1‘);}</script><FIELDSET id=Demo6 style="HEIGHT: 70px"><h3>Demo - Drag any image onto thetrashcan</h3><IMG id=TrashImage1src="images/drag_drop_trash.gif"timeout="600" newSrc="images/transparent.gif">      <IMGid=DragImage9src="images/drag_drop_spade.gif"><IMGid=DragImage10src="images/drag_drop_heart.gif"><IMGid=DragImage11src="images/drag_drop_diamond.gif"><IMGid=DragImage12src="images/drag_drop_club.gif"></FIELDSET>

鼠標釋放時會去取是否有drop屬性,如果存在,同時鼠標指針還在drop的范圍內(nèi),執(zhí)行drop操作.我們檢查鼠標指針位置是否在目標范圍是用(mousePos.x>targetPos.x),而且還要符合條件(mousePos.x<(targPos.x + targWidth)).如果所有的條件符合,說明指針確實在范圍內(nèi),可以執(zhí)行drop指令了.

Pulling It All Together

最后我們擁有了所有的drag/drop的腳本片斷!下一個事情是我們將創(chuàng)建一個DOM處理.如果你不是很熟悉,請先閱讀我的JavaScript Primer on DOM Manipulation.

下面的代碼將創(chuàng)建container(容器),而且使任何一個需要drag/drop的item變成一個容器的item.代碼在這個文章第二個demo的后面,它可以用戶記錄一個list(列表),定為一個導航窗口在左邊或者右邊,或者更多的函數(shù)你可以想到的.

下一步我們將通過"假代碼"讓reader看到真代碼,下面為推薦:

  1. 當document第一次載入時,創(chuàng)建dragHelper DIV.dragHelper將給移動的item加陰影.真實的item沒有被dragged,只是用了insertBefor和appendChild來移動了,我們隱藏了dragHelper
  2. 有了mouseDown與mouseUp函數(shù).所有的操作會對應到當?shù)絠MouseDown的狀態(tài)中,只有當mouse左鍵為按下時iMouseDown才為真,否則為假.
  3. 我們創(chuàng)建了全局變量DragDrops與全局函數(shù)CreateDragContainer.DragDrops包含了一系列相對彼此的容器.任何參數(shù)(containers)將通過CreatedcragContainer進行重組與序列化,這樣可以自由的移動.CreateDragContainer函數(shù)也將item進行綁定與設置屬性.
  4. 現(xiàn)在我們的代碼知道每個item的加入,當我們移動處mouseMove,mouseMove函數(shù)首先會設置變量target,鼠標移動在上面的item,如果這個item在容器中(checked with getAttribute):
    1. 運行一小段代碼來改變目標的樣式.創(chuàng)造rollover效果
    2. 檢查鼠標是否沒有放開,如果沒有
      1. 設置curTarget代表當前item
      2. 記錄item的當前位置,如果需要的話,我們可以將它返回
      3. 克隆當前的item到dragHelper中,我們可以移動帶陰影效果的item.
      4. item拷貝到dragHelper后,原有的item還在鼠標指針下,我們必須刪除掉dragObj,這樣腳本起作用,dragObj被包含在一個容器中.
      5. 抓取容器中所有的item當前坐標,高度/寬度,這樣只需要記錄一次,當item被drag時,每隨mouse移動,每移鐘就會記錄成千上萬次.
    3. 如果沒有,不需要做任何事,因為這不是一個需要移動的item
  5. 檢查curTarget,它應該包含一個被移動的item,如果存在,進行下面操作
    1. 開始移動帶有陰影的item,這個item就是前文所創(chuàng)建的
    2. 檢查每個當前容器中的container,是否鼠標已經(jīng)移動到這些范圍內(nèi)了
      1. 我們檢查看一下正在拖動的item是屬于哪個container
      2. 放置item在一個container的某一個item之前,或者整個container之后
      3. 確認item是可見的
    3. 如果鼠標不在container中,確認item是不可見了.
  6. 剩下的事就是捕捉mouseUp的事件了
    實現(xiàn)一個拖動的全代碼    <STYLE>LI {    MARGIN-BOTTOM: 10px    }    OL {    MARGIN-TOP: 5px    }    .DragContainer {    BORDER-RIGHT: #669999 2px solid; PADDING-RIGHT: 5px; BORDER-TOP: #669999 2px solid; PADDING-LEFT: 5px; FLOAT: left; PADDING-BOTTOM: 0px; MARGIN: 3px; BORDER-LEFT: #669999 2px solid; WIDTH: 100px; PADDING-TOP: 5px; BORDER-BOTTOM: #669999 2px solid    }    .OverDragContainer {    BORDER-RIGHT: #669999 2px solid; PADDING-RIGHT: 5px; BORDER-TOP: #669999 2px solid; PADDING-LEFT: 5px; FLOAT: left; PADDING-BOTTOM: 0px; MARGIN: 3px; BORDER-LEFT: #669999 2px solid; WIDTH: 100px; PADDING-TOP: 5px; BORDER-BOTTOM: #669999 2px solid    }    .OverDragContainer {    BACKGROUND-COLOR: #eee    }    .DragBox {    BORDER-RIGHT: #000 1px solid; PADDING-RIGHT: 2px; BORDER-TOP: #000 1px solid; PADDING-LEFT: 2px; FONT-SIZE: 10px; MARGIN-BOTTOM: 5px; PADDING-BOTTOM: 2px; BORDER-LEFT: #000 1px solid; WIDTH: 94px; CURSOR: pointer; PADDING-TOP: 2px; BORDER-BOTTOM: #000 1px solid; FONT-FAMILY: verdana, tahoma, arial; BACKGROUND-COLOR: #eee    }    .OverDragBox {    BORDER-RIGHT: #000 1px solid; PADDING-RIGHT: 2px; BORDER-TOP: #000 1px solid; PADDING-LEFT: 2px; FONT-SIZE: 10px; MARGIN-BOTTOM: 5px; PADDING-BOTTOM: 2px; BORDER-LEFT: #000 1px solid; WIDTH: 94px; CURSOR: pointer; PADDING-TOP: 2px; BORDER-BOTTOM: #000 1px solid; FONT-FAMILY: verdana, tahoma, arial; BACKGROUND-COLOR: #eee    }    .DragDragBox {    BORDER-RIGHT: #000 1px solid; PADDING-RIGHT: 2px; BORDER-TOP: #000 1px solid; PADDING-LEFT: 2px; FONT-SIZE: 10px; MARGIN-BOTTOM: 5px; PADDING-BOTTOM: 2px; BORDER-LEFT: #000 1px solid; WIDTH: 94px; CURSOR: pointer; PADDING-TOP: 2px; BORDER-BOTTOM: #000 1px solid; FONT-FAMILY: verdana, tahoma, arial; BACKGROUND-COLOR: #eee    }    .miniDragBox {    BORDER-RIGHT: #000 1px solid; PADDING-RIGHT: 2px; BORDER-TOP: #000 1px solid; PADDING-LEFT: 2px; FONT-SIZE: 10px; MARGIN-BOTTOM: 5px; PADDING-BOTTOM: 2px; BORDER-LEFT: #000 1px solid; WIDTH: 94px; CURSOR: pointer; PADDING-TOP: 2px; BORDER-BOTTOM: #000 1px solid; FONT-FAMILY: verdana, tahoma, arial; BACKGROUND-COLOR: #eee    }    .OverDragBox {    BACKGROUND-COLOR: #ffff99    }    .DragDragBox {    BACKGROUND-COLOR: #ffff99    }    .DragDragBox {    FILTER: alpha(opacity=50); BACKGROUND-COLOR: #ff99cc    }    LEGEND {    FONT-WEIGHT: bold; FONT-SIZE: 12px; COLOR: #666699; FONT-FAMILY: verdana, tahoma, arial    }    FIELDSET {    PADDING-RIGHT: 3px; PADDING-LEFT: 3px; PADDING-BOTTOM: 3px; PADDING-TOP: 3px    }    .History {    FONT-SIZE: 10px; OVERFLOW: auto; WIDTH: 100%; FONT-FAMILY: verdana, tahoma, arial; HEIGHT: 82px    }    #DragContainer8 {    BORDER-RIGHT: #669999 1px solid; PADDING-RIGHT: 0px; BORDER-TOP: #669999 1px solid; PADDING-LEFT: 5px; PADDING-BOTTOM: 0px; BORDER-LEFT: #669999 1px solid; WIDTH: 110px; PADDING-TOP: 5px; BORDER-BOTTOM: #669999 1px solid; HEIGHT: 110px    }    .miniDragBox {    FLOAT: left; MARGIN: 0px 5px 5px 0px; WIDTH: 20px; HEIGHT: 20px    }    pre{border:1 solid #CCC;background-color:#F8F8F0;padding:10px;}    </STYLE>    <script>    // iMouseDown represents the current mouse button state: up or down    /*    lMouseState represents the previous mouse button state so that we can    check for button clicks and button releases:    if(iMouseDown && !lMouseState) // button just clicked!    if(!iMouseDown && lMouseState) // button just released!    */    var mouseOffset = null;    var iMouseDown  = false;    var lMouseState = false;    var dragObject  = null;    // Demo 0 variables    var DragDrops   = [];    var curTarget   = null;    var lastTarget  = null;    var dragHelper  = null;    var tempDiv     = null;    var rootParent  = null;    var rootSibling = null;    Number.prototype.NaN0=function(){return isNaN(this)?0:this;}    function CreateDragContainer(){    /*    Create a new "Container Instance" so that items from one "Set" can not    be dragged into items from another "Set"    */    var cDrag        = DragDrops.length;    DragDrops[cDrag] = [];    /*    Each item passed to this function should be a "container".  Store each    of these items in our current container    */    for(var i=0; i<arguments.length; i++){    var cObj = arguments[i];    DragDrops[cDrag].push(cObj);    cObj.setAttribute(‘DropObj‘, cDrag);    /*    Every top level item in these containers should be draggable.  Do this    by setting the DragObj attribute on each item and then later checking    this attribute in the mouseMove function    */    for(var j=0; j<cObj.childNodes.length; j++){    // Firefox puts in lots of #text nodes...skip these    if(cObj.childNodes[j].nodeName==‘#text‘) continue;    cObj.childNodes[j].setAttribute(‘DragObj‘, cDrag);    }    }    }    function mouseCoords(ev){    if(ev.pageX || ev.pageY){    return {x:ev.pageX, y:ev.pageY};    }    return {    x:ev.clientX + document.body.scrollLeft - document.body.clientLeft,    y:ev.clientY + document.body.scrollTop  - document.body.clientTop    };    }    function getMouseOffset(target, ev){    ev = ev || window.event;    var docPos    = getPosition(target);    var mousePos  = mouseCoords(ev);    return {x:mousePos.x - docPos.x, y:mousePos.y - docPos.y};    }    function getPosition(e){    var left = 0;    var top  = 0;    while (e.offsetParent){    left += e.offsetLeft + (e.currentStyle?(parseInt(e.currentStyle.borderLeftWidth)).NaN0():0);    top  += e.offsetTop  + (e.currentStyle?(parseInt(e.currentStyle.borderTopWidth)).NaN0():0);    e     = e.offsetParent;    }    left += e.offsetLeft + (e.currentStyle?(parseInt(e.currentStyle.borderLeftWidth)).NaN0():0);    top  += e.offsetTop  + (e.currentStyle?(parseInt(e.currentStyle.borderTopWidth)).NaN0():0);    return {x:left, y:top};    }    function mouseMove(ev){    ev         = ev || window.event;    /*    We are setting target to whatever item the mouse is currently on    Firefox uses event.target here, MSIE uses event.srcElement    */    var target   = ev.target || ev.srcElement;    var mousePos = mouseCoords(ev);    // mouseOut event - fires if the item the mouse is on has changed    if(lastTarget && (target!==lastTarget)){    // reset the classname for the target element    var origClass = lastTarget.getAttribute(‘origClass‘);    if(origClass) lastTarget.className = origClass;    }    /*    dragObj is the grouping our item is in (set from the createDragContainer function).    if the item is not in a grouping we ignore it since it can‘t be dragged with this    script.    */    var dragObj = target.getAttribute(‘DragObj‘);    // if the mouse was moved over an element that is draggable    if(dragObj!=null){    // mouseOver event - Change the item‘s class if necessary    if(target!=lastTarget){    var oClass = target.getAttribute(‘overClass‘);    if(oClass){    target.setAttribute(‘origClass‘, target.className);    target.className = oClass;    }    }    // if the user is just starting to drag the element    if(iMouseDown && !lMouseState){    // mouseDown target    curTarget     = target;    // Record the mouse x and y offset for the element    rootParent    = curTarget.parentNode;    rootSibling   = curTarget.nextSibling;    mouseOffset   = getMouseOffset(target, ev);    // We remove anything that is in our dragHelper DIV so we can put a new item in it.    for(var i=0; i<dragHelper.childNodes.length; i++) dragHelper.removeChild(dragHelper.childNodes[i]);    // Make a copy of the current item and put it in our drag helper.    dragHelper.appendChild(curTarget.cloneNode(true));    dragHelper.style.display = ‘block‘;    // set the class on our helper DIV if necessary    var dragClass = curTarget.getAttribute(‘dragClass‘);    if(dragClass){    dragHelper.firstChild.className = dragClass;    }    // disable dragging from our helper DIV (it‘s already being dragged)    dragHelper.firstChild.removeAttribute(‘DragObj‘);    /*    Record the current position of all drag/drop targets related    to the element.  We do this here so that we do not have to do    it on the general mouse move event which fires when the mouse    moves even 1 pixel.  If we don‘t do this here the script    would run much slower.    */    var dragConts = DragDrops[dragObj];    /*    first record the width/height of our drag item.  Then hide it since    it is going to (potentially) be moved out of its parent.    */    curTarget.setAttribute(‘startWidth‘,  parseInt(curTarget.offsetWidth));    curTarget.setAttribute(‘startHeight‘, parseInt(curTarget.offsetHeight));    curTarget.style.display  = ‘none‘;    // loop through each possible drop container    for(var i=0; i<dragConts.length; i++){    with(dragConts[i]){    var pos = getPosition(dragConts[i]);    /*    save the width, height and position of each container.    Even though we are saving the width and height of each    container back to the container this is much faster because    we are saving the number and do not have to run through    any calculations again.  Also, offsetHeight and offsetWidth    are both fairly slow.  You would never normally notice any    performance hit from these two functions but our code is    going to be running hundreds of times each second so every    little bit helps!    Note that the biggest performance gain here, by far, comes    from not having to run through the getPosition function    hundreds of times.    */    setAttribute(‘startWidth‘,  parseInt(offsetWidth));    setAttribute(‘startHeight‘, parseInt(offsetHeight));    setAttribute(‘startLeft‘,   pos.x);    setAttribute(‘startTop‘,    pos.y);    }    // loop through each child element of each container    for(var j=0; j<dragConts[i].childNodes.length; j++){    with(dragConts[i].childNodes[j]){    if((nodeName==‘#text‘) || (dragConts[i].childNodes[j]==curTarget)) continue;    var pos = getPosition(dragConts[i].childNodes[j]);    // save the width, height and position of each element    setAttribute(‘startWidth‘,  parseInt(offsetWidth));    setAttribute(‘startHeight‘, parseInt(offsetHeight));    setAttribute(‘startLeft‘,   pos.x);    setAttribute(‘startTop‘,    pos.y);    }    }    }    }    }    // If we get in here we are dragging something    if(curTarget){    // move our helper div to wherever the mouse is (adjusted by mouseOffset)    dragHelper.style.top  = mousePos.y - mouseOffset.y;    dragHelper.style.left = mousePos.x - mouseOffset.x;    var dragConts  = DragDrops[curTarget.getAttribute(‘DragObj‘)];    var activeCont = null;    var xPos = mousePos.x - mouseOffset.x + (parseInt(curTarget.getAttribute(‘startWidth‘)) /2);    var yPos = mousePos.y - mouseOffset.y + (parseInt(curTarget.getAttribute(‘startHeight‘))/2);    // check each drop container to see if our target object is "inside" the container    for(var i=0; i<dragConts.length; i++){    with(dragConts[i]){    if(((getAttribute(‘startLeft‘))                               < xPos) &&    ((getAttribute(‘startTop‘))                                < yPos) &&    ((getAttribute(‘startLeft‘) + getAttribute(‘startWidth‘))  > xPos) &&    ((getAttribute(‘startTop‘)  + getAttribute(‘startHeight‘)) > yPos)){    /*    our target is inside of our container so save the container into    the activeCont variable and then exit the loop since we no longer    need to check the rest of the containers    */    activeCont = dragConts[i];    // exit the for loop    break;    }    }    }    // Our target object is in one of our containers.  Check to see where our div belongs    if(activeCont){    // beforeNode will hold the first node AFTER where our div belongs    var beforeNode = null;    // loop through each child node (skipping text nodes).    for(var i=activeCont.childNodes.length-1; i>=0; i--){    with(activeCont.childNodes[i]){    if(nodeName==‘#text‘) continue;    // if the current item is "After" the item being dragged    if(    curTarget != activeCont.childNodes[i]                              &&    ((getAttribute(‘startLeft‘) + getAttribute(‘startWidth‘))  > xPos) &&    ((getAttribute(‘startTop‘)  + getAttribute(‘startHeight‘)) > yPos)){    beforeNode = activeCont.childNodes[i];    }    }    }    // the item being dragged belongs before another item    if(beforeNode){    if(beforeNode!=curTarget.nextSibling){    activeCont.insertBefore(curTarget, beforeNode);    }    // the item being dragged belongs at the end of the current container    } else {    if((curTarget.nextSibling) || (curTarget.parentNode!=activeCont)){    activeCont.appendChild(curTarget);    }    }    // make our drag item visible    if(curTarget.style.display!=‘‘){    curTarget.style.display  = ‘‘;    }    } else {    // our drag item is not in a container, so hide it.    if(curTarget.style.display!=‘none‘){    curTarget.style.display  = ‘none‘;    }    }    }    // track the current mouse state so we can compare against it next time    lMouseState = iMouseDown;    // mouseMove target    lastTarget  = target;    // track the current mouse state so we can compare against it next time    lMouseState = iMouseDown;    // this helps prevent items on the page from being highlighted while dragging    return false;    }    function mouseUp(ev){    if(curTarget){    // hide our helper object - it is no longer needed    dragHelper.style.display = ‘none‘;    // if the drag item is invisible put it back where it was before moving it    if(curTarget.style.display == ‘none‘){    if(rootSibling){    rootParent.insertBefore(curTarget, rootSibling);    } else {    rootParent.appendChild(curTarget);    }    }    // make sure the drag item is visible    curTarget.style.display = ‘‘;    }    curTarget  = null;    iMouseDown = false;    }    function mouseDown(){    iMouseDown = true;    if(lastTarget){    return false;    }    }    document.onmousemove = mouseMove;    document.onmousedown = mouseDown;    document.onmouseup   = mouseUp;    window.onload = function(){    // Create our helper object that will show the item while dragging    dragHelper = document.createElement(‘DIV‘);    dragHelper.style.cssText = ‘position:absolute;display:none;‘;    CreateDragContainer(    document.getElementById(‘DragContainer1‘),    document.getElementById(‘DragContainer2‘),    document.getElementById(‘DragContainer3‘)    );    document.body.appendChild(dragHelper);    }    </script>    <!--the mouse over and dragging class are defined on each item-->    <div class="DragContainer" id="DragContainer1">    <div class="DragBox" id="Item1"  overClass="OverDragBox" dragClass="DragDragBox">Item #1</div>    <div class="DragBox" id="Item2"  overClass="OverDragBox" dragClass="DragDragBox">Item #2</div>    <div class="DragBox" id="Item3"  overClass="OverDragBox" dragClass="DragDragBox">Item #3</div>    <div class="DragBox" id="Item4"  overClass="OverDragBox" dragClass="DragDragBox">Item #4</div>    </div>    <div class="DragContainer" id="DragContainer2">    <div class="DragBox" id="Item5"  overClass="OverDragBox" dragClass="DragDragBox">Item #5</div>    <div class="DragBox" id="Item6"  overClass="OverDragBox" dragClass="DragDragBox">Item #6</div>    <div class="DragBox" id="Item7"  overClass="OverDragBox" dragClass="DragDragBox">Item #7</div>    <div class="DragBox" id="Item8"  overClass="OverDragBox" dragClass="DragDragBox">Item #8</div>    </div>    <div class="DragContainer" id="DragContainer3">    <div class="DragBox" id="Item9"  overClass="OverDragBox" dragClass="DragDragBox">Item #9</div>    <div class="DragBox" id="Item10" overClass="OverDragBox" dragClass="DragDragBox">Item #10</div>    <div class="DragBox" id="Item11" overClass="OverDragBox" dragClass="DragDragBox">Item #11</div>    <div class="DragBox" id="Item12" overClass="OverDragBox" dragClass="DragDragBox">Item #12</div>    </div>

    你現(xiàn)在擁有了拖拽的所有東西.

    下面的三個demo是記錄事件歷史.當你的鼠標在item上移動,將記錄所生的事件,如果你不明白可以嘗試一下鼠標的劃過或者拖動,看有什么發(fā)生.

    Demo - Drag and Drop any item

    Item #1
    Item #2
    Item #3
    Item #4
    Item #5
    Item #6
    Item #7
    Item #8
    Item #9
    Item #10
    Item #11
    Item #12
    History
    Demo - Drag and Drop any item
    1. Item #1
    2. Item #2
    3. Item #3
    4. Item #4
    5. Item #5

    Demo - Drag and Drop any item

    1
    2
    3
    4
    5
    6
    7
    8
    9
    10
    11
    12
    13
    14
    15
    16

    關于譯者

    雪山老人,lamp程序員,web開發(fā)者,你可以訪問sohotx.com來了解他!

    關于作者

    Mark Kahn是一個web開發(fā)者與DBA.你可以訪問他的主頁 http://www.jslibrary.org聯(lián)系他!

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