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異星工廠
 PART1物品
1.1 盔甲
  X:\Factorio\data\base\prototypes\item\demo-armor.lua
  name = "basic-armor",(基礎(chǔ)裝甲)
  X:\Factorio\data\base\prototypes\item\armor.lua
  name = "heavy-armor",(重甲)
  name = "basic-modular-armor",(基礎(chǔ)模塊化裝甲)
  name = "power-armor",(能源裝甲)
  name = "power-armor-mk2",(能源裝甲2型)
  實(shí)用條目
  type = "armor",(類型)
  name = "power-armor-mk2",(名稱)
  icon = "__base__/graphics/icons/power-armor-mk2.png",(對(duì)應(yīng)圖標(biāo)位置)
  flags = {"goes-to-main-inventory"},
  resistances = (抗性)
  {
  {
  type = "physical",(物理)
  decrease = 12.5,(減少數(shù)值)
  percent = 50(減少百分比)
  },
  {
  type = "acid",(酸蝕)
  decrease = 12.5,
  percent = 50
  },
  {
  type = "explosion",(爆炸)
  decrease = 25,
  percent = 62.5
  }
  },
  durability = 20000,(耐久度)
  subgroup = "armor",(制造面板分組)
  order = "e",(排序,E為第五位)
  stack_size = 1,(堆疊大小,該物品最大疊放數(shù)量)
  equipment_grid = {width = 10, height = 10}(包裹大小,能源裝甲系列獨(dú)有,能源裝甲內(nèi)含的空間大小,width為寬,

height為高)
  以上數(shù)值部分可以自行調(diào)節(jié)
1.2 彈藥
  X:\Factorio\data\base\prototypes\item\demo-ammo.lua
  name = "basic-bullet-magazine",(標(biāo)準(zhǔn)彈夾)
  X:\Factorio\data\base\prototypes\item\ammo.lua
  name = "piercing-bullet-magazine",(棘輪彈夾)
  name = "flame-thrower-ammo",(火焰噴射器裝甲)
  name = "rocket",(火箭)
  name = "explosive-rocket",(爆炸火箭)
  name = "shotgun-shell",(霰彈)
  name = "piercing-shotgun-shell",(穿刺霰彈)
  name = "railgun-dart",(激光炮塔發(fā)射出去的激光實(shí)體)
  實(shí)用參數(shù)
  type = "ammo",
  name = "basic-bullet-magazine",
  icon = "__base__/graphics/icons/basic-bullet-magazine.png",
  flags = {"goes-to-main-inventory"},
  ammo_type =
  {
  category = "bullet",
  action =
  {
  {
  type = "direct",(直接傷害)
  action_delivery =
  {
  {
  type = "instant",(彈藥速度級(jí)別)
  source_effects =
  {
  {
  type = "create-entity",
  entity_name = "explosion-gunshot"
  }
  },
  target_effects =
  {
  {
  type = "create-entity",(打出的子彈在空中的實(shí)體)
  entity_name = "explosion-gunshot"(實(shí)體名稱)
  },
  {
  type = "damage",
  damage = { amount = 2 , type = "physical"}(傷害數(shù)值與類別)
  }
  }
  }
  }
  }
  }
  },
  magazine_size = 10,(每個(gè)彈夾包含的彈藥數(shù))
  subgroup = "ammo",
  order = "a-a",
  stack_size = 100(堆疊大?。?br>  }
  }
  )
  特例 火焰噴射器裝甲
  type = "flame-thrower",
  explosion = "flame-thrower-explosion",
  direction_deviation = 0.07,(方向偏差)
  speed_deviation = 0.1,(速度偏差)
  starting_frame_deviation = 0.07,(噴射起始效果動(dòng)畫偏差)
  damage = { amount = 20, type = "fire"},
  projectile_starting_speed = 0.2,(噴射速度)
  starting_distance = 0.6, (開始距離)
  }
  特例 火箭
  type = "projectile",
  projectile = "rocket",
  starting_speed = 0.1,(啟動(dòng)速度)
  source_effects =
  特例 霰彈
  action = ntimes(12,(每次噴射的子彈數(shù)量)
  {
  type = "direct",
  action_delivery =
  {
  type = "projectile",
  projectile = "shotgun-pellet",
  starting_speed = 0.5, (啟動(dòng)速度)
  direction_deviation = 0.36,(方向偏差)
  range_deviation = 0.36,(偏差范圍)
  max_range = 16.5,(最大射程)
1.3 膠囊
  X:\Factorio\data\base\prototypes\item\capsule.lua
  name = "basic-grenade",(手雷)
  name = "poison-capsule",(劇毒膠囊)
  name = "slowdown-capsule",(減速膠囊)
  name = "defender-capsule",(防御膠囊)
  name = "distractor-capsule",(牽引膠囊)
  name = "destroyer-capsule",(毀滅膠囊)
  basic-electric-discharge-defense-remote(基本遠(yuǎn)程防御放電裝置)
  type = "throw",(投擲武器)
  attack_parameters =
  {
  ammo_category = "capsule",
  cooldown = 30,(冷卻時(shí)間)
  projectile_creation_distance = 0.6,(起始拋射距離)
  range = 15,(投擲范圍)
  ammo_type =
  ……
  starting_speed = 0.3
  ……
  stack_size = 100

1.4 槍
  X:\Factorio\data\base\prototypes\item\demo-gun.lua
  name = "pistol",(手槍)
  name = "submachine-gun",(沖鋒槍)
  name = "flame-thrower",(火焰噴射器)
  name = "land-mine",(地雷)
  name = "rocket-launcher",(火箭發(fā)射器)
  name = "shotgun",(霰彈槍)
  name = "combat-shotgun",(作戰(zhàn)霰彈槍)
  name = "railgun",(電磁炮)前面的彈藥說明錯(cuò)誤了,不是激光炮塔的子彈實(shí)體,就是電磁炮彈藥
  type = "gun",
  name = "pistol",
  ……
  cooldown = 10,(冷卻時(shí)間)
  movement_slow_down_factor = 0.7,(動(dòng)作減速系數(shù))
  shell_particle =
  {
  name = "shell-particle",(彈殼顆粒)
  direction_deviation = 0.1,(方向偏差)
  speed = 0.1,(攻擊速度)
  speed_deviation = 0.03,(速度偏差)
  center = {0, 0.6},
  creation_distance = 0.6,(起始范圍)
  starting_frame_speed = 0.4,(攻擊起始速度)
  starting_frame_speed_deviation = 0.1(起始速度偏差量)
  },
  projectile_creation_distance = 0.6,(攻擊起始范圍)
  range = 15,(范圍)
  sound =
  {
  {
  filename = "__base__/sound/gunshot.wav",
  volume = 0.3(音量,無關(guān))
  }
  }
  },
  stack_size = 4(堆疊數(shù)量)
  },
  地雷
  damage_radius = 5,(傷害半徑)
1.5 物品
  這兩個(gè)文件可以快速替換stack_size = 4,8,16,32,64,128,256,100至任意想替換的物品堆疊數(shù)
  特例 煤,原木,木材,木箱項(xiàng)皆可作為燃料
  fuel_value = "4MJ",(每單位物品可以提供的能量)單位有k,M,G,
  特例 魚
  ……
  type = "damage",
  damage = {type = "physical", amount = -20}(回復(fù)的生命值)對(duì)自己造成負(fù)的傷害即為回血,負(fù)值越大回的血越多
  特例 修理包
  ……
  speed = 1,(修理速度)
  durability = 100,(單位修理包可修復(fù)血量)
  stack_size = 64
  ……
  X:\Factorio\data\base\prototypes\item\demo-item.lua
  name = "stone-brick",(石磚)
  name = "raw-wood",(原木)
  name = "coal",(煤)
  name = "stone",(石頭)
  name = "iron-ore",(鐵礦)
  name = "copper-ore",(銅礦)
  name = "wood",(木材)
  name = "iron-plate",(鐵板)
  name = "copper-plate",(銅板)
  name = "iron-stick",(鐵棍)
  name = "iron-gear-wheel",(鐵齒輪)
  name = "copper-cable",(銅線)
  name = "electronic-circuit",(電路板)
  name = "wooden-chest",(木箱)
  name = "stone-furnace",(石爐)
  name = "burner-mining-drill",(熱能采掘機(jī))
  name = "basic-mining-drill",(電能采掘機(jī))
  name = "basic-transport-belt",(基礎(chǔ)傳送帶)
  name = "burner-inserter",(熱能機(jī)械臂)
  name = "basic-inserter",(電能機(jī)械臂)
  name = "offshore-pump",(抽水泵)
  name = "pipe",(管子)
  name = "boiler",(鍋爐)
  name = "steam-engine",(蒸汽機(jī))
  name = "small-electric-pole",(小電線桿)
  name = "radar",(雷達(dá))
  name = "biter-spawner",(蟲族產(chǎn)卵者)
  name = "computer",(電腦)
  name = "small-plane",(小型飛機(jī))
  name = "small-lamp",(小燈)
  name = "alien-artifact",(外星造物)
  name = "pipe-to-ground",(地下管道)
  name = "assembling-machine-1",(組裝機(jī)1型)
  name = "red-wire",(紅色銅線)
  name = "green-wire",(綠色銅線)
  name = "raw-fish",(魚)
  name = "repair-pack",(修理包)
1.5.2 物品2
  特例 固體燃料
  fuel_value = "25MJ", 單位提供能量,單位有k,M,G
  X:\Factorio\data\base\prototypes\item\item.lua
  name = "iron-chest",(鐵箱)
  name = "steel-chest",(鋼箱)
  name = "smart-chest",(智能箱)
  name = "fast-transport-belt",(快速傳送帶 紅)
  name = "express-transport-belt",(極速傳送帶 藍(lán))
  name = "long-handed-inserter",(長臂機(jī)械臂 紅)
  name = "fast-inserter",(高速機(jī)械臂 藍(lán))
  name = "smart-inserter",(智能機(jī)械臂 綠)
  name = "assembling-machine-2",(組裝機(jī)2型)
  name = "assembling-machine-3",(組裝機(jī)3型)
  name = "solar-panel",(太陽能電板)
  name = "diesel-locomotive",(火車頭)
  name = "cargo-wagon",(車廂)
  name = "straight-rail",(直線軌道)
  name = "curved-rail",(曲型軌道)
  name = "wall",(墻)
  name = "car",(車)
  name = "science-pack-1",(科技包1型 紅)
  name = "science-pack-2",(科技包2型 綠)
  name = "science-pack-3",(科技包3型 藍(lán))
  name = "alien-science-pack",(外星科技包 紫)
  name = "lab",(實(shí)驗(yàn)室)
  name = "train-stop",(火車站)
  name = "rail-signal",(鐵路信號(hào))
  name = "steel-plate",(鋼板)
  name = "basic-transport-belt-to-ground",(基礎(chǔ)地下傳送帶 黃)
  name = "fast-transport-belt-to-ground",(快速地下傳送帶 紅)
  name = "express-transport-belt-to-ground",(極速地下傳送帶 藍(lán))
  name = "basic-splitter",(基礎(chǔ)分離器 黃)
  name = "fast-splitter",(快速分離器 紅)
  name = "express-splitter",(極速分離器 藍(lán))
  name = "advanced-circuit",(高級(jí)電路)
  name = "processing-unit",(處理器)
  name = "logistic-robot",(后勤機(jī)器人)
  name = "construction-robot",(建造機(jī)器人)
  name = "logistic-chest-passive-provider",(物流智能箱 被動(dòng)供應(yīng)型 紅)
  name = "logistic-chest-active-provider",(物流智能箱 主動(dòng)供應(yīng)型 紫)
  name = "logistic-chest-storage",(物流智能箱 主動(dòng)儲(chǔ)存型 黃)
  name = "logistic-chest-requester",(物流智能箱 被動(dòng)儲(chǔ)存型 藍(lán))
  name = "rocket-defense",(火箭防御)
  name = "roboport",(機(jī)器人指揮中心)
  name = "coin",(硬幣,未實(shí)裝)
  name = "big-electric-pole",(大型電線桿)
  name = "medium-electric-pole",(中型電線桿)
  name = "substation",(變電站)
  name = "basic-accumulator",(基礎(chǔ)蓄電器)
  name = "steel-furnace",(鋼爐)
  name = "electric-furnace",(電爐)
  name = "basic-beacon",(插件效果分享塔)
  name = "storage-tank",(儲(chǔ)液罐)
  name = "small-pump",(小型泵)
  name = "blueprint",(藍(lán)圖)
  name = "deconstruction-planner",(拆除計(jì)劃)
  name = "pumpjack",(油井)
  name = "oil-refinery",(精煉廠)
  name = "chemical-plant",(化工廠)
  name = "sulfur",(硫)
  name = "empty-barrel",(空桶)
  name = "crude-oil-barrel",(原油桶)
  name = "solid-fuel",(固體燃料)
  name = "plastic-bar",(塑料)
  name = "engine-unit",(發(fā)動(dòng)機(jī) 白)
  name = "electric-engine-unit",(電能發(fā)動(dòng)機(jī) 紅)
  name = "explosives",(炸藥)
  name = "battery",(電池)
  name = "flying-robot-frame",(飛行機(jī)器人框架)
1.6 工具
  X:\Factorio\data\base\prototypes\item\demo-mining-tools.lua
  name = "iron-axe",(鐵斧)
  ……
  damage = { amount = 5 , type = "physical"}(傷害)
  ……
  durability = 4000,(耐久度)
  subgroup = "tool",
  order = "a-a",
  speed = 2.5,(速度)
  stack_size = 32(堆疊數(shù)量)
  X:\Factorio\data\base\prototypes\item\mining-tools.lua
  name = "steel-axe",(鋼斧)
  同上
1.7 能源裝甲裝備
  X:\Factorio\data\base\prototypes\item\equipment.lua
  name = "solar-panel-equipment",(太陽能電板裝備
  name = "fusion-reactor-equipment",(小型聚變反應(yīng)堆
  name = "energy-shield-equipment",(能量護(hù)盾
  name = "energy-shield-mk2-equipment",(能量護(hù)盾2型
  name = "battery-equipment",(儲(chǔ)能電池
  name = "battery-mk2-equipment",(儲(chǔ)能電池2型
  name = "basic-laser-defense-equipment",(個(gè)人激光防御
  name = "basic-electric-discharge-defense-equipment",(基本放電防御裝置
  name = "basic-exoskeleton-equipment",(外骨骼裝置
  name = "night-vision-equipment",(夜視鏡
1.8 炮塔
  X:\Factorio\data\base\prototypes\item\demo-turret.lua
  name = "gun-turret", 機(jī)槍炮塔
  X:\Factorio\data\base\prototypes\item\turret.lua
  name = "small-worm-turret",( 小蟲炮 NPC
  name = "medium-worm-turret",( 中蟲炮 NPC
  name = "laser-turret",( 激光炮塔
1.9 模塊(重點(diǎn))~~~
  name = "speed-module",(速度模塊1 ……-2",(速度模塊2 ……-3",(速度模塊3
  ……
  effect = { speed = {bonus = 0.2}, consumption = {bonus = 0.5}} 速度增加比率,能量消耗增加比率,0.2即*1.2
  ……
  name = "effectivity-module",(節(jié)能模塊1……同上
  ……
  effect = { consumption = {bonus = -0.3}},能量消耗增加比率,負(fù)值即為減少
  ……
  name = "productivity-module",(生產(chǎn)力模塊1……同上
  ……
  effect = { productivity = {bonus = 0.04}, consumption = {bonus = 0.4}, pollution = {bonus = 0.3}, speed =

{bonus = -0.15}}, 產(chǎn)量增加比例,能量消耗增加比例,速度增加比例,負(fù)值即為減少
  ……
  function productivitymodulelimitation() 這邊下邊是可以運(yùn)用模塊的設(shè)備,可以通過調(diào)節(jié)實(shí)體參數(shù)或者添加條目給設(shè)備

增加插件槽位
  return {"sulfuric-acid",
  ……

2.1 創(chuàng)建地圖的資源
  X:\Factorio\data\base\prototypes\entity\demo-resources.lua
  name = "copper-ore",(銅礦)
  name = "iron-ore",(鐵礦)
  name = "coal",(煤)
  name = "stone",(石頭)
  ……
  hardness = 0.9,(強(qiáng)度)
  mining_particle = "copper-ore-particle",(開采顆粒)
  mining_time = 2,(開采時(shí)間)
  result = "copper-ore"
  ……
  collision_box = {{ -0.1, -0.1}, {0.1, 0.1}},(物體碰撞框架,與我們無關(guān))
  selection_box = {{ -0.5, -0.5}, {0.5, 0.5}},(選擇框體,與我們無關(guān))
  autoplace =
  {
  control = "copper-ore",
  sharpness = 1,(清晰度)
  richness_multiplier = 1300000,(富饒情況下的資源倍數(shù),越高越好)
  richness_base = 3500,(富饒情況下的資源基礎(chǔ),越高越好,前后兩者相乘效果更好)
  size_control_multiplier = 0.06,(大小的倍數(shù))
  peaks = {
  ……
  stage_counts = {1000, 600, 400, 200, 100, 50, 20, 1},(礦源處于不同階段的圖標(biāo)樣式)
  stages = { filename = "__base__/graphics/entity/copper-ore/copper-ore.png",
  priority = "extra-high",(優(yōu)先級(jí))
  frame_width = 38, (圖像高寬,無關(guān))
  frame_height = 38, (
  frame_count = 4, (
  direction_count = 8 (
  },
  map_color = {r=0.803, g=0.388, b=0.215}(顏色)
  X:\Factorio\data\base\prototypes\entity\resources.lua
  name = "crude-oil",(原油)
  ……
  infinite = true,(是否為無限資源)
  minimum = 7500,(最小值)
  normal = 75000,(正常值)
  minable =
  {
  hardness = 1,
  mining_time = 1,
  results =
  {
  {
  type = "fluid",
  name = "crude-oil",
  amount_min = 2,(最小值的時(shí)候輸出)
  amount_max = 2,(最大值的時(shí)候輸出)
  probability = 1(概率)
  ……
  control = "crude-oil", (同上)
  sharpness = 1,
  max_probability = 0.04,
  richness_multiplier = 15000000,
  richness_base = 50000,
  size_control_multiplier = 0.06,
  peaks =
2.2 能源裝甲內(nèi)裝置
  X:\Factorio\data\base\prototypes\entity\equipment\equipment.lua
  name = "night-vision-equipment",(夜視鏡)
  name = "energy-shield-equipment",(能量護(hù)盾)
  name = "energy-shield-mk2-equipment",(能量護(hù)盾2型)
  name = "battery-equipment",(儲(chǔ)能電池)
  name = "battery-mk2-equipment",(儲(chǔ)能電池2型)
  name = "solar-panel-equipment",(太陽能電板裝備)
  name = "fusion-reactor-equipment",(小型聚變反應(yīng)堆)
  name = "basic-laser-defense-equipment",(個(gè)人激光防御)
  name = "basic-electric-discharge-defense-equipment",(基本放電防御裝置)
  name = "basic-exoskeleton-equipment",(外骨骼裝置)
  可調(diào)試條目為
  大小
  shape =(占用能源護(hù)甲內(nèi)的大?。?br>  {
  width = 3,(寬)
  height = 2,(高)
  type = "full"
  },
  filename = "__base__/graphics/equipment/battery-equipment.png",(圖像來源與實(shí)際在游戲中圖標(biāo)的大小,需要配合前

面調(diào)節(jié),所有實(shí)體大小都可以如此調(diào)整)
  width = 32,
  height = 64,
  priority = "medium"(優(yōu)先級(jí))
  buffer_capacity = "120J",(電能緩沖容量)
  input_flow_limit = "120W",(能量注入上限)
  energy_input = "10W"(能量輸入速度)
  max_shield_value = 50,(能量護(hù)盾獨(dú)有,護(hù)盾值)
  energy_per_shield = "20J"(能量護(hù)盾獨(dú)有,每單位護(hù)盾需要的能量)
  output_flow_limit = "10KW",(能量輸出速度 儲(chǔ)存電池特有)
  power = "10W"(能量產(chǎn)生速度,太陽能電板跟小型聚變裝置特有)
  cooldown = 20,(個(gè)人防御設(shè)備特有,冷卻時(shí)間)
  damage_modifier = 1,(傷害修正,個(gè)人防御設(shè)備特有)
  energy_consumption = "100J",(能源消耗,個(gè)人防御設(shè)備特有,攻擊時(shí)的能源消耗)
  perimeter = 10,(攻擊半徑)
  starting_speed(發(fā)動(dòng)速度)
  speed = 1,(攻擊速度)
  movement_bonus = 0.3(移動(dòng)速度增加比率,外骨骼裝置特有,0.3即*1.3)
2.3 開采設(shè)備
  實(shí)體建筑,造物可以更改參數(shù)條目達(dá)到很多效果,比如加快物體動(dòng)畫效果的速度,比如將電能設(shè)備與熱能設(shè)備相互變換,給

沒有模塊插槽的建筑加上模塊插槽,當(dāng)然這需要在之前所說的模塊物品項(xiàng)目中添加進(jìn)可使用實(shí)體,具體可以自己琢磨
  X:\Factorio\data\base\prototypes\entity\demo-mining-drill.lua
  name = "burner-mining-drill",(熱能開采器)
  ……
  minable = {mining_time = 1, result = "burner-mining-drill"},把放置在地上的建筑撿回來的速度,撿回來是什么東西

,你也可以設(shè)置成把熱能開采器撿起來以后是個(gè)實(shí)驗(yàn)室,諸如此類
  max_health = 100,(HP)
  ……
  mining_speed = 0.35,(采礦速度)
  ……
  type = "burner",(燃燒)
  effectivity = 1,(轉(zhuǎn)化損耗)
  fuel_inventory_size = 1,(燃料格數(shù))
  emissions = 0.1 / 3,(排放煙的速度)
  smoke =
  {
  {
  name = "smoke",
  deviation = {0.1, 0.1},(差值)
  frequency = 1(頻率)
  ……
  energy_usage = "300kW",(能量消耗速度)
  mining_power = 2.5,(開采強(qiáng)度)
  ……
  animation_speed = 0.5,(動(dòng)畫速度)
  ……
  resource_searching_radius = 0.99,(資源搜索范圍,為采掘器邊緣向外延展格數(shù))
  name = "basic-mining-drill",(電能采掘器)
  ……
  module_slots = 3,(模塊插槽)
  ……
  其他條目同上
  X:\Factorio\data\base\prototypes\entity\mining-drill.lua
  name = "pumpjack",(油井)
  ……
  base_area = 1,(基礎(chǔ)開采面積為1)
  ……
  其他條目同上
2.4雜項(xiàng)
  未列出的文件夾內(nèi)文件為無關(guān)主要修改內(nèi)容的文件
  X:\Factorio\data\base\prototypes\entity\demo-doodads.lua
  裝飾品,珊瑚,絨毛,星點(diǎn)等
  X:\Factorio\data\base\prototypes\entity\demo-projectiles.lua
  蟲族的唾#液,
  acceleration = 0.005,(加速度)
  damage = {amount = 10, type = "acid"}(傷害數(shù)值,傷害類型)
  X:\Factorio\data\base\prototypes\entity\demo-particles.lua
  碎屑,挖礦時(shí)周圍掉落的沫,與彈殼類似
  X:\Factorio\data\base\prototypes\entity\demo-remnants.lua
  殘骸
  time_before_removed = 60 * 60 * 15, -- 15 minutes(存在時(shí)間,修改后兩個(gè)數(shù)字同步即可)
  :\Factorio\data\base\prototypes\entity\demo-trees.lua
  樹,可以修改樹的HP,開采速度,開采量,圖樣等等
2.5 炮塔含蟲族攻擊單位
  X:\Factorio\data\base\prototypes\entity\demo-turrets.lua
  name = "small-worm-turret",(小型蟲族炮塔 NPC)
  max_health = 200,(生命值)
  ……
  healing_per_tick = 0.01,(生命恢復(fù)速度)
  ……
  folded_speed = 0.01,(伸縮頭速度1)
  ……
  prepare_range = 25,(視野)
  preparing_speed = 0.025,(開始準(zhǔn)備時(shí)間)
  preparing_animation = small_worm_preparing,(動(dòng)畫效果)
  prepared_speed = 0.015,(準(zhǔn)備完成時(shí)間)
  ……
  starting_attack_speed = 0.03,(開始攻擊速度)
  starting_attack_animation = small_worm_starting_attack,(動(dòng)畫效果)
  ending_attack_speed = 0.03,(結(jié)束攻擊速度)
  ……
  folding_speed = 0.015,(伸縮頭速度2)
  ……
  ammo_category = "bullet",(發(fā)射物效果)
  cooldown = 15,(冷卻時(shí)間)
  range = 17,(射程)
  projectile_creation_distance = 1.8,(子彈被發(fā)射的初始距離)
  ……
  starting_speed = 0.5(發(fā)射物速度)
  ……
  name = "gun-turret",(機(jī)槍炮塔)
  ……
  max_health = 200,(HP)
  ……
  rotation_speed = 0.015,(轉(zhuǎn)速)
  preparing_speed = 0.08,(準(zhǔn)備攻擊速度)
  folding_speed = 0.08,(伸縮頭速度)
  dying_explosion = "huge-explosion",(爆炸效果)
  inventory_size = 1,(彈藥倉格數(shù))
  automated_ammo_count = 10,(自動(dòng)裝彈發(fā)數(shù),打出多少發(fā)后裝彈)
  ……
  ammo_category = "bullet",(彈藥效果)
  cooldown = 6,(冷卻時(shí)間)
  ……
  name = "shell-particle",(散落在周圍的彈殼數(shù)據(jù))
  direction_deviation = 0.1,
  speed = 0.1,
  speed_deviation = 0.03,
  center = {0, 0.6},
  creation_distance = 0.6,
  starting_frame_speed = 0.2,
  starting_frame_speed_deviation = 0.1
  },
  range = 17,(攻擊范圍)
  name = "small-worm-corpse",(小型蟲族尸體 可以修改動(dòng)畫速度,動(dòng)畫效果,等等)
  X:\Factorio\data\base\prototypes\entity\turrets.lua
  name = "medium-worm-turret",(中型蟲族炮塔 NPC)
  name = "big-worm-turret",(大型蟲族炮塔)
  大部分同小型蟲族炮塔條目
  特有條目
  resistances =(抗性,參照前面能源裝甲注釋)
  {
  {
  type = "physical",
  decrease = 4,
  },
  {
  type = "explosion",
  decrease = 5,
  percent = 15,
  ……
  rotation_speed = 1,(轉(zhuǎn)速)
  ……
  ammo_category = "rocket",(發(fā)射物種類)
  cooldown = 100,冷卻
  range = 20,(距離)
  projectile_creation_distance = 1.9,(發(fā)射物起始距離)
  damage_modifier = 3,(傷害倍數(shù))
  name = "laser-turret",(激光炮塔 重要)
  大多同普通機(jī)槍炮塔,沒有彈藥倉
  特有條目
  energy_consumption = "1kJ",(發(fā)射炮彈的能量消耗)
  ……
  type = "projectile",
  projectile = "laser",
  starting_speed = 0.28(子彈速度)
  ……
  buffer_capacity = "200kJ",(炮塔能儲(chǔ)存的電量)
  input_flow_limit = "100kW",(充電速度)
  drain = "6kW",(待機(jī)消耗)
  ……
  ammo_category = "electric",(彈藥效果)
  cooldown = 20,(冷卻)
  damage = 2,(傷害)
  damage_modifier = 2,(傷害倍數(shù),這里是我自己添加,本身沒有倍數(shù))
  projectile_center = {0, 0},
  projectile_creation_distance = 0.6,
  range = 100,(射程)
  sound =
  name = "medium-worm-corpse",(中型蟲族炮塔尸體)
  name = "big-worm-corpse",(大型蟲族炮塔尸體)
  同小型蟲族炮塔尸體
2.6 蟲族
  小型蟲族在下面建筑部分文件中
  X:\Factorio\data\base\prototypes\entity\enemies.lua
  name = "medium-biter",(中型蟲族)
  name = "big-biter",(大型蟲族)
  max_health = 75,(HP)
  ……
  resistances = (抗性)
  {
  {
  type = "physical",
  decrease = 4,
  },
  {
  type = "explosion",
  percent = 10
  ……
  healing_per_tick = 0.01,(生命恢復(fù)速度)
  ……
  distraction_cooldown = 300,(分散注意力的冷卻時(shí)間)
  ……
  ammo_category = "melee",(攻擊類型,近戰(zhàn))
  ammo_type = make_unit_melee_ammo_type(15),(攻擊動(dòng)畫)
  range = 1,(攻擊距離)
  cooldown = 35,(冷卻時(shí)間)
  ……
  vision_distance = 30,(視野距離)
  movement_speed = 0.185,(移動(dòng)速度)
  distance_per_frame = 0.15,(移動(dòng)動(dòng)作每一幀移動(dòng)的距離)
  -- in pu
  pollution_to_join_attack = 1000,(接觸到多少污染值開始攻擊)
  name = "medium-biter-corpse",(中型蟲族尸體)
  name = "big-biter-corpse",(大型蟲族尸體)
  同蟲族炮塔尸體
2.7.1 主要實(shí)體建筑 重要,需要被修改的建筑基本都在這里
  name = "player",(玩家)
  ……
  max_health = 200,(HP)
  healing_per_tick = 0.01,(恢復(fù)速度)
  ……
  inventory_size = 80,(物品欄格數(shù),不要超過顯示屏范圍)
  running_speed = 0.15,(奔跑速度)
  distance_per_frame = 0.13,(奔跑動(dòng)作每一幀移動(dòng)的距離)
  ……
  light =(人物周圍明暗)
  {
  {
  minimum_darkness = 0.3,(最低暗度)
  intensity = 0.4,(強(qiáng)度)
  size = 25,(半徑)
  ……
  mining_speed = 0.01,(人物自身采集物品速度)

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