国产一级a片免费看高清,亚洲熟女中文字幕在线视频,黄三级高清在线播放,免费黄色视频在线看

打開APP
userphoto
未登錄

開通VIP,暢享免費(fèi)電子書等14項(xiàng)超值服

開通VIP
創(chuàng)建混搭風(fēng)格的拼貼海報(bào)(翻譯教程)

轉(zhuǎn)載請(qǐng)注明出處及作者?。?!本文由 站酷網(wǎng) - TCWison 翻譯,轉(zhuǎn)載請(qǐng)保留此信息,多謝合作。

應(yīng)用軟件
:Adobe Photoshop CS5
素材文件:
http://psdtutsplus.s3.amazonaws.com/downloads/Premium_87_Mixed_Collage.zip

轉(zhuǎn)載請(qǐng)注明出處及作者?。?!



As you know, Psdtuts runs a premium program for just $9 a month, or about 30 cents per day. Our premium program gives you access to hundreds of source files and bonus tutorials across our entire network of sites, which includes Psdtuts, Vectortuts, Activetuts, Nettuts, Phototuts, Aetuts, and more! We often receive requests from our readers asking exactly what a premium tutorial looks like.

這段是廣告,大意是psdtutsplus除了免費(fèi)教程外還有大量NB的收費(fèi)教程,今天免費(fèi)放出個(gè)收費(fèi)的給大家伙兒嘗嘗鮮,你要是覺得好,有錢的就捧個(gè)錢場(chǎng)。

Today, we are giving everyone access to a premium tutorial written by senior author, Mark Mayers that demonstrates the process of exploring new styles of illustration by re-mixing existing elements with new ones. This method of working is a great way to quickly develop your own style and inject some individuality into your artwork. It’s also a fun way to learn and refine new techniques. So what are you waiting for? Let’s get started! And if you like what you see, sign up for our premium program today!

本教程演示了將現(xiàn)有的元素進(jìn)行混搭并創(chuàng)作出新風(fēng)格的一種方法,掌握這種方法能快速的提高你的創(chuàng)作能力,擴(kuò)展創(chuàng)作風(fēng)格。那還等什么?下面正式開始!?。?/strong>

--------------------------------------------------------------------------------


Resources
資源

You’ll find a stack of goodies in the "source" folder. You’ll also need the following stock photography to complete this tutorial.

你會(huì)在工程文件的“source”文件夾里找到大量的素材。你也需要用到下面的照片來完成這個(gè)教程。

Colored Grunge Textures 
The medium version of Model One 
The medium version of Model Two 
Bird by Doc 
Mountains 
Asteroid 
Astronaut
--------------------------------------------------------------------------------

Preparation
準(zhǔn)備

Before you start it’s best to establish which style you want to develop. I don’t really stick to a specific one because over the years I’ve developed a diverse range of styles. For this tutorial I wanted to explore the possibilities of combining hand-drawn elements and model photography with a touch of retro kitsch thrown in for good measure.

在開始之前你最好先明確你想要?jiǎng)?chuàng)作的風(fēng)格。我并不局限于某一種特定的風(fēng)格,因?yàn)槎嗄暌詠砦业膭?chuàng)作一直是多樣化的。在這個(gè)教程里,我想嘗試手繪元素與那些爛大街的復(fù)古風(fēng)格模特相片相結(jié)合的可能性。

The next step was to gather together existing elements that I could recycle with new images. If you’ve worked through myPremium tutorials, some of these elements will be familiar. Next, I got to work with pen and paper and created a page of doodles, which was then scanned at 300 dpi. Feel free to use a tablet for this part, but personally I prefer working away from the computer in the traditional way.

下一步是整合我現(xiàn)有的可以重復(fù)利用的元素。如果你看過我的收費(fèi)教程(赤裸裸的廣告...),你可能會(huì)覺得有些東西似曾相識(shí)。下面,我要用筆和紙進(jìn)行一些涂鴉,然后將它們掃進(jìn)電腦。當(dāng)然你可以用數(shù)位板來完成這一步,但我個(gè)人喜歡這種遠(yuǎn)離電腦的傳統(tǒng)方法。

If you’re stuck for doodle ideas, check out the work these artists for some inspiration: Jamie TaoRaphaël Vicenzi and Mike Harrison.

如果你在涂鴉時(shí)大腦一片空白,看看這些家伙的作品找點(diǎn)靈感吧(連接見英文)。



--------------------------------------------------------------------------------

Step 1
Create a new RGB canvas 2008 px X 2835 px with the Resolution set at 300 pixels per inch and select White under the Background Contents drop-down menu.

新建一個(gè)RGB模式,2008 px X 2835 px ,分辨率300像素/英寸的畫布。選擇白色背景。



To start off we’ll use various textures to create a subtle distress background. First, add a group folder called "BACKGROUND", then open "1.jpg" from these colored grunge textures and go to Image > Image Rotation > 90 CCW. Place this within the folder, then hit Command/Ctrl + T and resize to cover the canvas. Name the layer "Texture 1" and reduce its Opacity to 30%.

我們先來利用一些材質(zhì)來創(chuàng)建一個(gè)略帶頹廢感的背景。首先,添加名為"BACKGROUND”的組,打開colored grunge textures中的“1.jpg”文件,然后使用圖像>圖像旋轉(zhuǎn)>90度(逆時(shí)針)。將它放入BACKGROUND組內(nèi),Command/Ctrl + T調(diào)整它的大小使其覆蓋整個(gè)畫布。將該圖層命名為"Texture 1",不透明度降至30%。



Now add "8.jpg" as a new layer within the same folder, resize and name it "Texture 2". Change the Blend Mode to Overlay and lower its Opacity to 50%.

現(xiàn)在將 "8.jpg" 添加進(jìn)來,放入相同的組,修改大小,命名為"Texture 2"。混合模式改為“疊加”,不透明度50%。



Place "Metal_plate.jpg" from the "source" folder as a new layer within the same folder. Resize and label it "Texture 3". Now set the Blend Mode to Hard Light and reduce its Opacity to 65%.

再將"source"文件夾下的"Metal_plate.jpg"添加進(jìn)"BACKGROUND”組。調(diào)整大小,命名為"Texture 3"?;旌夏J礁臑?#8220;強(qiáng)光”,不透明度65%。



Next, add "Staples.jpg", again from the "source" folder. Change the Blend Mode to Luminosity, then resize and name it "Edge grunge". Add a layer mask, then use a large, soft-edged brush (B) to hide the hard edge as indicated.

接著,添加"source"文件夾下的"Staples.jpg",混合模式為“明度”,調(diào)整大小并命名為"Edge grunge"。為其添加圖層蒙版,然后用一個(gè)大一點(diǎn)的軟筆刷(B)抹掉如下圖所指出的硬邊。



--------------------------------------------------------------------------------

Step 2
We now need to extract our first model. Switch to your Channels tab and cycle through each channel in turn to determine which holds the most contrast – in this case it’s the Green. Drag its thumbnail over the Create new channel icon at the foot of the palette to duplicate it. Now hit Command/Ctrl + L to access the Levels dialogue box and set the Input sliders as shown. Don’t sweat over the remaining background detail – we’ll deal with this next.

現(xiàn)在我們要扣出第一個(gè)模特。打開通道面板,依次觀察每個(gè)通道,看看哪一個(gè)黑白對(duì)比最明顯——在這個(gè)例子中最明顯的是綠通道。將綠通道拖拽到面板下方的“創(chuàng)建新圖層”圖標(biāo)上復(fù)制一次。按Command/Ctrl + L打開色階面板,將滑標(biāo)調(diào)整為下圖所示。不要糾結(jié)于殘留的背景細(xì)節(jié)——我們稍后會(huì)處理它們



To clean up the channel mask, set the Burn Tool (O) to: Exposure: 72% / Range: Midtones and use a 150 px brush to darken the inner edges of the model as shown.

為了進(jìn)一步清理這個(gè)通道蒙版,選擇加深工具(O),曝光度設(shè)為72%,范圍為中間調(diào),使用150px的筆刷將模特的內(nèi)邊緣部顏色加深,如圖所示。



Now set the Dodge Tool (O) to: Exposure: 100% / Range: Highlights and use a slightly larger brush to bleach out the background grey in the areas indicated.

現(xiàn)在選擇減淡工具(O),曝光度100%,范圍為高光,用一個(gè)稍大一點(diǎn)的筆刷將背景的灰色區(qū)域漂白,如圖所示



Set the Pen Tool (P) to Paths in the options bar, then draw a closed path to encompass the model as indicated in yellow. Plot your points fairly loosely over good contrast areas, but zoom in and toggle the visibility of the top RGB composite channel and take some time over less well defined areas such as her arms as indicated.

選擇鋼筆工具(P),路徑模式,畫一條如圖中黃線所示的封閉的路徑將模特包住。在對(duì)比清晰的地方繪制時(shí)讓錨點(diǎn)適當(dāng)稀疏一些。但對(duì)于邊界區(qū)分的并不理想的地方,比如胳膊,你需要放大甚至切回彩色RGB模式仔細(xì)的繪制。



Switch to the Paths tab and Command/Ctrl-click your path thumbnail to load it as a selection. Return to the Channel tab and ensure your duplicate is the target channel. Next, press D to restore your Foreground/Background colors to the default black/white, then hit Option + Delete to fill the selection with black.

打開路徑面板,Command/Ctrl+單擊路徑縮略圖標(biāo)將其載入為選區(qū)?;氐酵ǖ烂姘宕_認(rèn)你復(fù)制的那個(gè)通道的已經(jīng)被選中,按D鍵將你的前景背景顏色恢復(fù)為默認(rèn)的黑白,點(diǎn)擊Option\Alt + Delete將所選區(qū)域填為黑色。



Next, use a large, hard-edged white brush to remove any remaining background grey. By default, white areas act as channel selections, so hit Command/Ctrl + I to Invert the channel to a negative.

下面,用一個(gè)大的硬筆刷移除背景上剩余的灰色。默認(rèn)設(shè)置里白色區(qū)域是所選的通道,所以按Command/Ctrl + I將通道反轉(zhuǎn)。



Command/Ctrl-click your duplicate channel to generate a selection, target the RGB composite channel, then jump to the Layers tab. Activate any selection tool, then hit the Refine Edge button in the options bar.

Command/Ctrl+單擊你復(fù)制的通道生成選區(qū),選擇RGB彩色通道,然后回到圖層面板。激活任意一個(gè)框選工具,點(diǎn)擊上方屬性欄的調(diào)整邊緣按鈕

In the next window choose On Layers (L) from the View drop-down menu, then check the Smart Radius button and set the Radius field to 2.5 px. Now activate the Decontaminate Colors option and set the Amount value to 68% and hit OK.

在打開的窗口中選擇顯示模式下拉菜單中的圖層(L),然后開啟智能半徑選項(xiàng),將該值調(diào)為2.5px。激活凈化顏色選項(xiàng),將該值設(shè)為68%,單擊確定。



When the Refine Edge command has finished you’ll notice an additional masked layer has appeared and the visibility of the original layer switched off. You can now drag the mask into the trash icon at the foot of the palette and click the Apply button on the following dialogue box.

調(diào)整邊緣命令處理好后你會(huì)發(fā)現(xiàn),一個(gè)新的蒙版出現(xiàn)了,原始圖像的顯示被關(guān)閉。你可以將蒙版拖拽到面板底部的垃圾桶上,在彈出的對(duì)話框中選擇在刪除蒙版前將其應(yīng)用于圖層。



Drag the isolated model onto your working file and label it "Figure 1". Now place it within a new group folder called "FIGURES", then resize and position as shown.

將摳出來的模特拽到主合成中,命名為Figure 1"。將它放入名為 "FIGURES"的新組中,參考下圖調(diào)整大小和位置。



--------------------------------------------------------------------------------

[B]Step 3[/B
]You can now apply the same isolation techniques on the second model.

你可以用同樣的技術(shù)將第二個(gè)模特?fù)赋觥?/strong>



We only need this model’s head and chest, so once have a clean inverted mask, fill a rectangular selection (M) with black to eliminate the unwanted area.

我們只需要用這個(gè)模特的上半身,所以建好蒙版后,填充一個(gè)長(zhǎng)方形選區(qū) (M) 將下半部分刪掉



After you’ve successfully extracted the model, place it as a new layer called "Figure 2" within the same folder, then enlarge to overlap the first model.

將模特?fù)赋龊?,?fù)制進(jìn)主合成命名為 "Figure 2",放入相同的組。放大并蓋住第一個(gè)模特一點(diǎn)。



--------------------------------------------------------------------------------

Step 4
Load the "grunge_brushes.abr" from the "source" folder. To familiarize yourself with them, open a new canvas and have a play; as these brushes are image-based, you’ll find they work best used in a stamping fashion, also open the Brush panel from the options bar and experiment by rotating and flipping them to avoid repetition.

從"source"文件夾中加載"grunge_brushes.abr" 筆刷。你可以先來熟悉一下它們,新建一個(gè)畫布畫著玩玩。你會(huì)發(fā)現(xiàn)這些筆刷很好的模擬了噴濺的風(fēng)格,你還可以打開筆刷面板,試著旋轉(zhuǎn)倒置他們來避免重復(fù)。



Now switch back you your project file and mask both "Figure 1" and "Figure 2" layers with an assortment of brushes – my masks are shown in isolation at the bottom of the screengrab.

回到主合成中來,用剛才的筆刷為"Figure 1" 和"Figure 2"圖層建立各式的蒙版——我的蒙版如下圖所示。



We now need to apply some non-destructive edits so both models match. Target the "Figure 2" layer and choose Color Balance from the Adjustments panel and reduce the Blue by -28.

現(xiàn)在我們來應(yīng)用一些無(wú)損的調(diào)整層來使模特匹配一點(diǎn)。選中 "Figure 2"層,應(yīng)用“色彩平衡”調(diào)整層,將藍(lán)色-28。



Next, target the same later again and add a Levels adjustment and copy these settings.

再添加一個(gè)色階,按下圖的數(shù)值調(diào)整。



--------------------------------------------------------------------------------

Step 5
Disable the visibility of the "Background" layer and the "BACKGROUND" folder. Place an empty layer called "Figures merged" at the top within the "FIGURES" folder. Now go to Image > Apply Image, check the Blending option is set to Normal and hit OK. Your new layer now contains a composite of all visible layers.

關(guān)掉 "Background" 圖層和"BACKGROUND" 組。在"FIGURES"組的最上方新建一個(gè)名為"Figures merged"的圖層。執(zhí)行圖像>應(yīng)用圖像,將混合模式改為“正常”,單擊確定?,F(xiàn)在這個(gè)新圖層已經(jīng)包含了所有可見圖層的信息



Now change the layer’s Blend Mode to Screen and drop the Opacity to 45%. You can now enable the visibility of all layers. The model’s should have a slightly lighter appearance.

將這一層的混合模式改為“濾色”,不透明度45%?,F(xiàn)在你可以開啟所有圖層的顯示。模特應(yīng)該顯得亮了一點(diǎn)



--------------------------------------------------------------------------------

Step 6
We now need to darken the torso of our first model. Add a layer at the bottom of the stack within the same folder and name it "Figure 1 fill". Command/Ctrl-click the "Figure 1" layer thumbnail to generate a selection. Ensure the new layer is the target layer and your Foreground color is set to black. Now hold Shift and drag a Linear Gradient from the bottom up using the Foreground to Transparent preset. Finally, change the Blend Mode to Multiply and lower the Opacity to 87%.

現(xiàn)在我們來將第一個(gè)模特的軀干加深一些。在改組的最下方新建圖層"Figure 1 fill"。Command/Ctrl+單擊 "Figure 1" 層生成選區(qū)。確保新建的圖層被選中,前景顏色設(shè)為黑色?,F(xiàn)在按住Shift并從上倒下拖拽一個(gè)從前景色到透明的線性漸變。最后,將混合模式改為“正片疊底”,不透明度87%。



--------------------------------------------------------------------------------

Step 7
Revisit your "Texture 1" layer and add a mask. Now use a large, soft-edged brush to hide the central area. My mask is shown in isolation to the right of the screengrab.

為 "Texture 1"添加蒙版。用一個(gè)大一點(diǎn)的軟筆刷,將中心區(qū)域擋住。我的蒙版如下所示。

--------------------------------------------------------------------------------

Step 8
Open "Dots_1.jpg" from the "source" folder and press Option + Shift + Command/Ctrl + B to apply an Infrared Black and White adjustment directly to the layer. Now use the Elliptical Marquee Tool (M) to Shift-drag a selection of dots and copy to the clipboard.

打開 "source" 文件夾的"Dots_1.jpg" ,按Option/Alt + Shift + Command/Ctrl + B為其直接應(yīng)用黑白調(diào)整命令。選擇橢圓框選工具 (M),在圓點(diǎn)圖案上Shife+拖拽一個(gè)選區(qū)并復(fù)制到剪切板。



Add a new folder called "ELEMENTS 1" below the "FIGURES" and Paste the selection as a new layer within the folder and name it "Halftone 1". Position / resize as indicated, then change its Blend Mode to Hard Light for a subtle effect.

在"FIGURES"組下新建"ELEMENTS 1" 組,將復(fù)制的選區(qū)粘貼到新圖層中,命名為"Halftone 1"。按下圖調(diào)整該層,將混合模式改為“強(qiáng)光”,添加一些細(xì)節(jié)。



Use the same technique on "Dots_2.jpg", label it "Halftone 2" and change the Blend Mode to Multiply. Next, apply an Infrared Black and White adjustment to "Dots_3.jpg", then use the Polygonal Lasso Tool (L) to copy an irregular selection and copy > paste as a new layer. Label this one "Halftone 3" and set the Blending to Multiply again.

用同樣的技術(shù)對(duì)"Dots_2.jpg"進(jìn)行操作,命名為"Halftone 2",混合模式為“正片疊底”。接著,為"Dots_3.jpg"應(yīng)用黑白調(diào)整命令,用多邊形套索工具(L) 選擇一個(gè)不規(guī)則的形狀,并復(fù)制到新圖層。命名為"Halftone 3" ,混合模式為“正片疊底”。



--------------------------------------------------------------------------------

Step 9
Place "Lineart_1.jpg", through to "Lineart_3.jpg" as new layers within the "ELEMENTS 1" folder and position as shown. Change their Blend Modes to Multiply and name them "Plant 1", "Plant 2" and "Plant 3".

將素材"Lineart_1.jpg“ 到 "Lineart_3.jpg"拖進(jìn)"ELEMENTS 1" 組,如下圖所示擺放好他們?;旌夏J綖?#8220;正片疊底”,分別命名為"Plant 1", "Plant 2" 和 "Plant 3"。



--------------------------------------------------------------------------------

Step 10
Open the bird image, then add a new layer to carry out some retouching. Grab the Clone Stamp Tool (S) and set it to Current & Below. Now use a small, soft-edged brush to get rid of the object in the bird’s mouth.

打開鳥的圖片,新建一層做一些調(diào)整。選擇仿制圖章工具,在樣本處設(shè)置為“當(dāng)前和下方圖層”。用一個(gè)小一點(diǎn)的軟筆刷清除鳥嘴處的東西。



When you’ve finished, press Command/Ctrl + E to Merge your retouch layer, then choose Select > Color Range and set the Fuzziness slider to around 96.

完成后,按Command/Ctrl + E合并圖層,執(zhí)行選擇>色彩范圍,顏色容差設(shè)置為96。



Apply a Refine Edge command, then add as a new layer above "Plant 3". Resize, then apply a Levels adjustment directly to the layer as shown and label it "Bird".

應(yīng)用調(diào)整邊緣命令,然后在 "Plant 3"上新建一層"Bird",直接應(yīng)用色階命令,如下所示。



--------------------------------------------------------------------------------

Step 11
Open the mountains and draw a closed path to exclude the sky. Create a path-based selection and copy > paste as a new layer within the same folder, name it "Mountains" and position middle-right. Now change the Blend Mode to Color Burn and mask as shown.

打開mountains素材,畫一個(gè)包含天空的封閉路徑。創(chuàng)建路徑選區(qū),將其復(fù)制為新圖層,命名為"Mountains",移動(dòng)至中間偏右一點(diǎn)。混合模式改為“線性加深”,并創(chuàng)建如下所示的蒙版。



--------------------------------------------------------------------------------

Step 12
Isolate the asteroid with a path, make a selection and add as another layer within the same folder. Resize / position as indicated and label it "Rock".

用路徑將asteroid摳出,創(chuàng)建選區(qū)將其添加到相同的組中,命名為"Rock",按下圖所示調(diào)整。



--------------------------------------------------------------------------------

Step 13
Drag "UFO.psd" from the "source" folder as another layer and position as shown. Set the Blend Mode to Exclusion and name it "Saucer".

選擇"UFO.psd"素材添加進(jìn)相同的組,命名為"Saucer",如下所示調(diào)整,混合模式“排除”。



--------------------------------------------------------------------------------

Step 14
Next, add "Circle_texture.psd" (again from the "source" folder) as a new layer in Multiply Mode and name it "Grunge circle 1". Duplicate this layer and rename it "Grunge circle 2", then apply a Levels adjustment to lighten it. Position and resize both these layers as indicated.

添加"Circle_texture.psd"素材命名為"Grunge circle 1"。復(fù)制改成命名為"Grunge circle 2",應(yīng)用色階提亮它。如下所示調(diào)整這兩層。



--------------------------------------------------------------------------------

Step 15
Place "Pencil.jpg" within the same folder, again in Multiply Mode. Duplicate, reposition and label them "Scribble 1" and "Scribble 2".

添加"Pencil.jpg"素材,正片疊底。復(fù)制,移動(dòng),命名為 "Scribble 1" 和 "Scribble 2"。



--------------------------------------------------------------------------------

Step 16
Open "a.jpg" from the "source" folder and use the Lasso Tool (L) create a rough selection as shown and copy.

打開"a.jpg",用套索工具(L),創(chuàng)建大致的選區(qū)并復(fù)制。



Paste the selection as an uppermost layer within the same folder, then hit Command/Ctrl + I to Invert it, position as shown and name it "Doodle 1". Next, clip a Hue/Saturation adjustment layer to add some color to the white area.

粘貼選區(qū)至最上方,Command/Ctrl + I反色并做如下調(diào)整,命名為Doodle 1"。接著添加色相/飽和度調(diào)整層為白色區(qū)域加點(diǎn)顏色。



Add "b.jpg" as a another layer and label it "Doodle 2", but change the Blend Mode to Multiply.

添加"b.jpg",命名為"Doodle 2",混合模式為正片疊底。



--------------------------------------------------------------------------------

Step 17
Open the astronaut and plot a closed path ignoring the strap on the left hand as shown in magenta.

打開astronaut素材,畫一個(gè)如下圖所示的閉合曲線。



Now set the Pen to Subtract from path area to create the inner sub-path (again shown in magenta). When you’re done generate a path-based selection and copy.

將鋼筆工具設(shè)置為“從路徑區(qū)域減去”,創(chuàng)建一個(gè)內(nèi)部曲線(依舊如圖所示)。完成后創(chuàng)建路徑選區(qū)并復(fù)制。



Paste as a new layer into the same folder, label it "Astronaut" and Transform/position as shown. Next, reduce the color with a Hue/Saturation adjustment layer.

將其粘貼至之前的組內(nèi),命名為"Astronaut" ,如圖所示調(diào)整,用色相/飽和度調(diào)整層減少一些顏色。



--------------------------------------------------------------------------------

Step 18
Place "Cowboy.psd" (from the "source" folder) as an upper layer within the same folder, position over the foreground model’s shoulder and name it "Rodeo".

在上方添加"Cowboy.psd”,“命名為"Rodeo",將其放到前景模特的肩膀處。



--------------------------------------------------------------------------------

Step 19
In this step we’ll add some subtle paint washes. Add a new folder called "PAINT" above "ELEMENTS 1". Add a layer within the new folder called "Brush 1" and set its Blend Mode to Multiply. Use the Color Picker to select # f8f7bc and use a selection of grunge brushes to paint behind the central composition. Repeat this on separate layers (again in Multiply Mode) using different pastel shades as annotated.

這一步我們要加一些筆刷噴濺的效果。在"ELEMENTS 1"上方新建"PAINT"組,添加"Brush 1"圖層,混合模式“正片疊底”。選擇顏色 # f8f7bc,用grunge筆刷作為選區(qū)在構(gòu)圖的中心涂抹。添加不同的圖層(還是正片疊底)重復(fù)這一操作,使用不同的顏色,見下圖。



Add "Paint.jpg" (from the "source" folder) and change the Blend Mode to Multiply. Position as indicated and name it "Canvas paint". Now double-click its layer thumbnail to access the Blending Options window and Option-click the top-right Blend If slider to split it. This technique eliminates any hard-edged white areas.

添加"Paint.jpg"素材,改為正片疊底,命名為"Canvas paint"。雙擊圖層圖標(biāo)打開圖層樣式窗口,Option/Alt+單擊混合顏色帶的滑標(biāo),托動(dòng)使其分離。這個(gè)技術(shù)可以除去任何白色區(qū)域的硬邊。



--------------------------------------------------------------------------------

Step 20
Next, we’ll desaturate the entire composition a little. Collapse all your folders, then add an uppermost Black & White adjustment layer set to the default preset to affect all underlying content. Now drop its Opacity to 47%.

下面,我們來給整個(gè)圖像去一點(diǎn)色。不選中任何組,在圖層面板最上方添加黑白調(diào)整層,這會(huì)影響它下方的整個(gè)圖像。不透明度降為47%。



--------------------------------------------------------------------------------

Step 21
Add a new folder called "ELEMENTS 2" at the top of the stack and place a layer within it called "Blue bolt". Use the Polygonal Lasso Tool (L) to draw a lighting bolt from below the flying saucer and fill with # b9e1eb.

在最上方新建 "ELEMENTS 2"組,在其中新建 "Blue bolt"層。用多邊形套索(L)在saucer下方畫出一個(gè)亮色的把手,顏色為# b9e1eb。



Now select an area from "Dots_3.jpg" and copy. Generate a layer-based selection from your "Blue bolt" and choose Edit > Paste Special > Paste Into to create a new masked layer. Label this "Bolt dots" and change its Blend Mode to Multiply.

從"Dots_3.jpg"中選擇一個(gè)區(qū)域并復(fù)制。在選擇"Blue bolt"層的區(qū)域,執(zhí)行編輯>特殊復(fù)制>復(fù)制進(jìn)入,創(chuàng)建一個(gè)帶蒙版的新圖層。命名為 "Bolt dots",混合模式“正片疊底”。



--------------------------------------------------------------------------------

Step 22
Draw a rough selection around "c.jpg" and copy > paste as a new layer at the top within the same folder. Name this layer "Doodle 3" and Invert. Position as shown, then reduce its Opacity to 65%. Now generate a layer-based selection from "Figure 2" and choose Layer > Layer Mask > Hide Selection.

為"c.jpg"畫一個(gè)粗略的形狀并復(fù)制到組的最上方,命名為"Doodle 3" 并反色。位置如下圖,不透明度65%。生成"Figure 2“的選區(qū),執(zhí)行圖層>圖層蒙版>隱藏選區(qū)。



--------------------------------------------------------------------------------

[B]Step 23[/B
]Add the remaining doodles ("d.jpg", through to "h.jpg") as new layers within the same folder in Multiply Mode and label them accordingly. Now Invert some and change their Blend Modes to Screen for some variation.

將余下的涂鴉逐個(gè)添進(jìn)來 ("d.jpg" 到"h.jpg") ,混合模式正片疊底,依次命名。將一些反色并改變混合模式,比如濾色什么的



--------------------------------------------------------------------------------

Step 24
At this point you can may need to reposition the main composition; to do this Shift-click all your folder/layer thumbnails, apart from the "BACKGROUND" folder and "Background" layer, press Shift and drag down.

現(xiàn)在你或許需要重新定位一下總合成了。Shift+單擊選中所有的組和圖層,除了"BACKGROUND" 組和"Background" 層,按住Shift并向下拖拽



To wrap up, you may need to reinstate some of the mask on your "Texture 1" layer.

為了好看點(diǎn)兒,你也許需要重新定位"Texture 1"的蒙版。



--------------------------------------------------------------------------------

Conclusion and Scop
總結(jié)與收獲

I hope this tutorial has inspired you to develop your own styles of illustration. The key to this method of working is to recycle existing elements and mash it up with fresh images, but to also have some fun in the process!

我希望這個(gè)教程能讓你在個(gè)人創(chuàng)作時(shí)多一些靈感。這種創(chuàng)作方式的關(guān)鍵就是重復(fù)利用現(xiàn)有的元素,將它們與不同的圖像雜糅在一起,這個(gè)過程還是挺有樂子的對(duì)吧?。?!


作為譯者我不得不說一句,這玩意兒可真夠長(zhǎng)的。。。


本站僅提供存儲(chǔ)服務(wù),所有內(nèi)容均由用戶發(fā)布,如發(fā)現(xiàn)有害或侵權(quán)內(nèi)容,請(qǐng)點(diǎn)擊舉報(bào)。
打開APP,閱讀全文并永久保存 查看更多類似文章
猜你喜歡
類似文章
生活服務(wù)
綁定賬號(hào)成功
后續(xù)可登錄賬號(hào)暢享VIP特權(quán)!
如果VIP功能使用有故障,
可點(diǎn)擊這里聯(lián)系客服!

聯(lián)系客服