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應(yīng)用軟件:Adobe Photoshop CS5
素材文件:
http://psdtutsplus.s3.amazonaws.com/downloads/Premium_87_Mixed_Collage.zip
轉(zhuǎn)載請(qǐng)注明出處及作者?。?!
As you know, Psdtuts runs a premium program for just $9 a month, or about 30 cents per day. Our premium program gives you access to hundreds of source files and bonus tutorials across our entire network of sites, which includes Psdtuts, Vectortuts, Activetuts, Nettuts, Phototuts, Aetuts, and more! We often receive requests from our readers asking exactly what a premium tutorial looks like.
這段是廣告,大意是psdtutsplus除了免費(fèi)教程外還有大量NB的收費(fèi)教程,今天免費(fèi)放出個(gè)收費(fèi)的給大家伙兒嘗嘗鮮,你要是覺得好,有錢的就捧個(gè)錢場(chǎng)。
Today, we are giving everyone access to a premium tutorial written by senior author, Mark Mayers that demonstrates the process of exploring new styles of illustration by re-mixing existing elements with new ones. This method of working is a great way to quickly develop your own style and inject some individuality into your artwork. It’s also a fun way to learn and refine new techniques. So what are you waiting for? Let’s get started! And if you like what you see, sign up for our premium program today!
本教程演示了將現(xiàn)有的元素進(jìn)行混搭并創(chuàng)作出新風(fēng)格的一種方法,掌握這種方法能快速的提高你的創(chuàng)作能力,擴(kuò)展創(chuàng)作風(fēng)格。那還等什么?下面正式開始!?。?/strong>
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Resources
資源
You’ll find a stack of goodies in the "source" folder. You’ll also need the following stock photography to complete this tutorial.
你會(huì)在工程文件的“source”文件夾里找到大量的素材。你也需要用到下面的照片來完成這個(gè)教程。
Colored Grunge Textures
The medium version of Model One
The medium version of Model Two
Bird by Doc
Mountains
Asteroid
Astronaut
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Preparation
準(zhǔn)備
Before you start it’s best to establish which style you want to develop. I don’t really stick to a specific one because over the years I’ve developed a diverse range of styles. For this tutorial I wanted to explore the possibilities of combining hand-drawn elements and model photography with a touch of retro kitsch thrown in for good measure.
在開始之前你最好先明確你想要?jiǎng)?chuàng)作的風(fēng)格。我并不局限于某一種特定的風(fēng)格,因?yàn)槎嗄暌詠砦业膭?chuàng)作一直是多樣化的。在這個(gè)教程里,我想嘗試手繪元素與那些爛大街的復(fù)古風(fēng)格模特相片相結(jié)合的可能性。
The next step was to gather together existing elements that I could recycle with new images. If you’ve worked through myPremium tutorials, some of these elements will be familiar. Next, I got to work with pen and paper and created a page of doodles, which was then scanned at 300 dpi. Feel free to use a tablet for this part, but personally I prefer working away from the computer in the traditional way.
下一步是整合我現(xiàn)有的可以重復(fù)利用的元素。如果你看過我的收費(fèi)教程(赤裸裸的廣告...),你可能會(huì)覺得有些東西似曾相識(shí)。下面,我要用筆和紙進(jìn)行一些涂鴉,然后將它們掃進(jìn)電腦。當(dāng)然你可以用數(shù)位板來完成這一步,但我個(gè)人喜歡這種遠(yuǎn)離電腦的傳統(tǒng)方法。
If you’re stuck for doodle ideas, check out the work these artists for some inspiration: Jamie Tao, Raphaël Vicenzi and Mike Harrison.
如果你在涂鴉時(shí)大腦一片空白,看看這些家伙的作品找點(diǎn)靈感吧(連接見英文)。
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Step 1
Create a new RGB canvas 2008 px X 2835 px with the Resolution set at 300 pixels per inch and select White under the Background Contents drop-down menu.
新建一個(gè)RGB模式,2008 px X 2835 px ,分辨率300像素/英寸的畫布。選擇白色背景。
To start off we’ll use various textures to create a subtle distress background. First, add a group folder called "BACKGROUND", then open "1.jpg" from these colored grunge textures and go to Image > Image Rotation > 90 CCW. Place this within the folder, then hit Command/Ctrl + T and resize to cover the canvas. Name the layer "Texture 1" and reduce its Opacity to 30%.
我們先來利用一些材質(zhì)來創(chuàng)建一個(gè)略帶頹廢感的背景。首先,添加名為"BACKGROUND”的組,打開colored grunge textures中的“1.jpg”文件,然后使用圖像>圖像旋轉(zhuǎn)>90度(逆時(shí)針)。將它放入BACKGROUND組內(nèi),Command/Ctrl + T調(diào)整它的大小使其覆蓋整個(gè)畫布。將該圖層命名為"Texture 1",不透明度降至30%。
Now add "8.jpg" as a new layer within the same folder, resize and name it "Texture 2". Change the Blend Mode to Overlay and lower its Opacity to 50%.
現(xiàn)在將 "8.jpg" 添加進(jìn)來,放入相同的組,修改大小,命名為"Texture 2"。混合模式改為“疊加”,不透明度50%。
Place "Metal_plate.jpg" from the "source" folder as a new layer within the same folder. Resize and label it "Texture 3". Now set the Blend Mode to Hard Light and reduce its Opacity to 65%.
再將"source"文件夾下的"Metal_plate.jpg"添加進(jìn)"BACKGROUND”組。調(diào)整大小,命名為"Texture 3"?;旌夏J礁臑?#8220;強(qiáng)光”,不透明度65%。
Next, add "Staples.jpg", again from the "source" folder. Change the Blend Mode to Luminosity, then resize and name it "Edge grunge". Add a layer mask, then use a large, soft-edged brush (B) to hide the hard edge as indicated.
接著,添加"source"文件夾下的"Staples.jpg",混合模式為“明度”,調(diào)整大小并命名為"Edge grunge"。為其添加圖層蒙版,然后用一個(gè)大一點(diǎn)的軟筆刷(B)抹掉如下圖所指出的硬邊。
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Step 2
We now need to extract our first model. Switch to your Channels tab and cycle through each channel in turn to determine which holds the most contrast – in this case it’s the Green. Drag its thumbnail over the Create new channel icon at the foot of the palette to duplicate it. Now hit Command/Ctrl + L to access the Levels dialogue box and set the Input sliders as shown. Don’t sweat over the remaining background detail – we’ll deal with this next.
現(xiàn)在我們要扣出第一個(gè)模特。打開通道面板,依次觀察每個(gè)通道,看看哪一個(gè)黑白對(duì)比最明顯——在這個(gè)例子中最明顯的是綠通道。將綠通道拖拽到面板下方的“創(chuàng)建新圖層”圖標(biāo)上復(fù)制一次。按Command/Ctrl + L打開色階面板,將滑標(biāo)調(diào)整為下圖所示。不要糾結(jié)于殘留的背景細(xì)節(jié)——我們稍后會(huì)處理它們。
To clean up the channel mask, set the Burn Tool (O) to: Exposure: 72% / Range: Midtones and use a 150 px brush to darken the inner edges of the model as shown.
為了進(jìn)一步清理這個(gè)通道蒙版,選擇加深工具(O),曝光度設(shè)為72%,范圍為中間調(diào),使用150px的筆刷將模特的內(nèi)邊緣部顏色加深,如圖所示。
Now set the Dodge Tool (O) to: Exposure: 100% / Range: Highlights and use a slightly larger brush to bleach out the background grey in the areas indicated.
現(xiàn)在選擇減淡工具(O),曝光度100%,范圍為高光,用一個(gè)稍大一點(diǎn)的筆刷將背景的灰色區(qū)域漂白,如圖所示。
Set the Pen Tool (P) to Paths in the options bar, then draw a closed path to encompass the model as indicated in yellow. Plot your points fairly loosely over good contrast areas, but zoom in and toggle the visibility of the top RGB composite channel and take some time over less well defined areas such as her arms as indicated.
選擇鋼筆工具(P),路徑模式,畫一條如圖中黃線所示的封閉的路徑將模特包住。在對(duì)比清晰的地方繪制時(shí)讓錨點(diǎn)適當(dāng)稀疏一些。但對(duì)于邊界區(qū)分的并不理想的地方,比如胳膊,你需要放大甚至切回彩色RGB模式仔細(xì)的繪制。
Switch to the Paths tab and Command/Ctrl-click your path thumbnail to load it as a selection. Return to the Channel tab and ensure your duplicate is the target channel. Next, press D to restore your Foreground/Background colors to the default black/white, then hit Option + Delete to fill the selection with black.
打開路徑面板,Command/Ctrl+單擊路徑縮略圖標(biāo)將其載入為選區(qū)?;氐酵ǖ烂姘宕_認(rèn)你復(fù)制的那個(gè)通道的已經(jīng)被選中,按D鍵將你的前景背景顏色恢復(fù)為默認(rèn)的黑白,點(diǎn)擊Option\Alt + Delete將所選區(qū)域填為黑色。
Next, use a large, hard-edged white brush to remove any remaining background grey. By default, white areas act as channel selections, so hit Command/Ctrl + I to Invert the channel to a negative.
下面,用一個(gè)大的硬筆刷移除背景上剩余的灰色。默認(rèn)設(shè)置里白色區(qū)域是所選的通道,所以按Command/Ctrl + I將通道反轉(zhuǎn)。
Command/Ctrl-click your duplicate channel to generate a selection, target the RGB composite channel, then jump to the Layers tab. Activate any selection tool, then hit the Refine Edge button in the options bar.
Command/Ctrl+單擊你復(fù)制的通道生成選區(qū),選擇RGB彩色通道,然后回到圖層面板。激活任意一個(gè)框選工具,點(diǎn)擊上方屬性欄的調(diào)整邊緣按鈕。
In the next window choose On Layers (L) from the View drop-down menu, then check the Smart Radius button and set the Radius field to 2.5 px. Now activate the Decontaminate Colors option and set the Amount value to 68% and hit OK.
在打開的窗口中選擇顯示模式下拉菜單中的圖層(L),然后開啟智能半徑選項(xiàng),將該值調(diào)為2.5px。激活凈化顏色選項(xiàng),將該值設(shè)為68%,單擊確定。
When the Refine Edge command has finished you’ll notice an additional masked layer has appeared and the visibility of the original layer switched off. You can now drag the mask into the trash icon at the foot of the palette and click the Apply button on the following dialogue box.
調(diào)整邊緣命令處理好后你會(huì)發(fā)現(xiàn),一個(gè)新的蒙版出現(xiàn)了,原始圖像的顯示被關(guān)閉。你可以將蒙版拖拽到面板底部的垃圾桶上,在彈出的對(duì)話框中選擇在刪除蒙版前將其應(yīng)用于圖層。
Drag the isolated model onto your working file and label it "Figure 1". Now place it within a new group folder called "FIGURES", then resize and position as shown.
將摳出來的模特拽到主合成中,命名為Figure 1"。將它放入名為 "FIGURES"的新組中,參考下圖調(diào)整大小和位置。
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[B]Step 3[/B
]You can now apply the same isolation techniques on the second model.
你可以用同樣的技術(shù)將第二個(gè)模特?fù)赋觥?/strong>
We only need this model’s head and chest, so once have a clean inverted mask, fill a rectangular selection (M) with black to eliminate the unwanted area.
我們只需要用這個(gè)模特的上半身,所以建好蒙版后,填充一個(gè)長(zhǎng)方形選區(qū) (M) 將下半部分刪掉。
After you’ve successfully extracted the model, place it as a new layer called "Figure 2" within the same folder, then enlarge to overlap the first model.
將模特?fù)赋龊?,?fù)制進(jìn)主合成命名為 "Figure 2",放入相同的組。放大并蓋住第一個(gè)模特一點(diǎn)。
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Step 4
Load the "grunge_brushes.abr" from the "source" folder. To familiarize yourself with them, open a new canvas and have a play; as these brushes are image-based, you’ll find they work best used in a stamping fashion, also open the Brush panel from the options bar and experiment by rotating and flipping them to avoid repetition.
從"source"文件夾中加載"grunge_brushes.abr" 筆刷。你可以先來熟悉一下它們,新建一個(gè)畫布畫著玩玩。你會(huì)發(fā)現(xiàn)這些筆刷很好的模擬了噴濺的風(fēng)格,你還可以打開筆刷面板,試著旋轉(zhuǎn)倒置他們來避免重復(fù)。
Now switch back you your project file and mask both "Figure 1" and "Figure 2" layers with an assortment of brushes – my masks are shown in isolation at the bottom of the screengrab.
回到主合成中來,用剛才的筆刷為"Figure 1" 和"Figure 2"圖層建立各式的蒙版——我的蒙版如下圖所示。
We now need to apply some non-destructive edits so both models match. Target the "Figure 2" layer and choose Color Balance from the Adjustments panel and reduce the Blue by -28.
現(xiàn)在我們來應(yīng)用一些無(wú)損的調(diào)整層來使模特匹配一點(diǎn)。選中 "Figure 2"層,應(yīng)用“色彩平衡”調(diào)整層,將藍(lán)色-28。
Next, target the same later again and add a Levels adjustment and copy these settings.
再添加一個(gè)色階,按下圖的數(shù)值調(diào)整。
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Step 5
Disable the visibility of the "Background" layer and the "BACKGROUND" folder. Place an empty layer called "Figures merged" at the top within the "FIGURES" folder. Now go to Image > Apply Image, check the Blending option is set to Normal and hit OK. Your new layer now contains a composite of all visible layers.
關(guān)掉 "Background" 圖層和"BACKGROUND" 組。在"FIGURES"組的最上方新建一個(gè)名為"Figures merged"的圖層。執(zhí)行圖像>應(yīng)用圖像,將混合模式改為“正常”,單擊確定?,F(xiàn)在這個(gè)新圖層已經(jīng)包含了所有可見圖層的信息。
Now change the layer’s Blend Mode to Screen and drop the Opacity to 45%. You can now enable the visibility of all layers. The model’s should have a slightly lighter appearance.
將這一層的混合模式改為“濾色”,不透明度45%?,F(xiàn)在你可以開啟所有圖層的顯示。模特應(yīng)該顯得亮了一點(diǎn)。
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Step 6
We now need to darken the torso of our first model. Add a layer at the bottom of the stack within the same folder and name it "Figure 1 fill". Command/Ctrl-click the "Figure 1" layer thumbnail to generate a selection. Ensure the new layer is the target layer and your Foreground color is set to black. Now hold Shift and drag a Linear Gradient from the bottom up using the Foreground to Transparent preset. Finally, change the Blend Mode to Multiply and lower the Opacity to 87%.
現(xiàn)在我們來將第一個(gè)模特的軀干加深一些。在改組的最下方新建圖層"Figure 1 fill"。Command/Ctrl+單擊 "Figure 1" 層生成選區(qū)。確保新建的圖層被選中,前景顏色設(shè)為黑色?,F(xiàn)在按住Shift并從上倒下拖拽一個(gè)從前景色到透明的線性漸變。最后,將混合模式改為“正片疊底”,不透明度87%。
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Step 7
Revisit your "Texture 1" layer and add a mask. Now use a large, soft-edged brush to hide the central area. My mask is shown in isolation to the right of the screengrab.
為 "Texture 1"添加蒙版。用一個(gè)大一點(diǎn)的軟筆刷,將中心區(qū)域擋住。我的蒙版如下所示。
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Step 8
Open "Dots_1.jpg" from the "source" folder and press Option + Shift + Command/Ctrl + B to apply an Infrared Black and White adjustment directly to the layer. Now use the Elliptical Marquee Tool (M) to Shift-drag a selection of dots and copy to the clipboard.
打開 "source" 文件夾的"Dots_1.jpg" ,按Option/Alt + Shift + Command/Ctrl + B為其直接應(yīng)用黑白調(diào)整命令。選擇橢圓框選工具 (M),在圓點(diǎn)圖案上Shife+拖拽一個(gè)選區(qū)并復(fù)制到剪切板。
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