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深入淺出VC++串口編程之基于Win32 API
1、API描述

  在WIN32 API中,串口使用文件方式進(jìn)行訪問,其操作的API基本上與文件操作的API一致。

  打開串口

  Win32 中用于打開串口的API 函數(shù)為CreateFile,其原型為:

HANDLE CreateFile (
 LPCTSTR lpFileName, //將要打開的串口邏輯名,如COM1 或COM2
 DWORD dwAccess, //指定串口訪問的類型,可以是讀取、寫入或兩者并列
 DWORD dwShareMode, //指定共享屬性,由于串口不能共享,該參數(shù)必須置為0
 LPSECURITY_ATTRIBUTES lpsa, //引用安全性屬性結(jié)構(gòu),缺省值為NULL
 DWORD dwCreate, //創(chuàng)建標(biāo)志,對串口操作該參數(shù)必須置為OPEN EXISTING
 DWORD dwAttrsAndFlags, //屬性描述,用于指定該串口是否可進(jìn)行異步操作,
 //FILE_FLAG_OVERLAPPED:可使用異步的I/O
 HANDLE hTemplateFile //指向模板文件的句柄,對串口而言該參數(shù)必須置為NULL
);

  例如,以下程序用于以同步讀寫方式打開串口COM1:

HANDLE hCom;
DWORD dwError;
hCon = CreateFile("COM1", GENERIC_READ | GENERIC_WRITE, 0, NULL, OPEN_EXISTING, 0, NULL);
if (hCom == (HANDLE)0xFFFFFFFF)
{
 dwError = GetLastError();
 MessageBox(dwError);
}

  對于dwAttrsAndFlags參數(shù)及FILE_FLAG_OVERLAPPED標(biāo)志的由來,可解釋如下:Windows文件操作分為同步I/O和重疊I/O(Overlapped I/ O)兩種方式,在同步I/O方式中,API會阻塞直到操作完成以后才能返回(在多線程方式中,雖然不會阻塞主線程,但是仍然會阻塞監(jiān)聽線程);而在重疊I/O方式中,API會立即返回,操作在后臺進(jìn)行,避免線程的阻塞。重疊I/O非常靈活,它也可以實(shí)現(xiàn)阻塞(例如我們可以設(shè)置一定要讀取到一個(gè)數(shù)據(jù)才能進(jìn)行到下一步操作)。如果進(jìn)行I/O操作的API 在沒有完成操作的情況下返回,我們可以通過調(diào)用GetOverLappedResult()函數(shù)阻塞到I/O操作完成后返回。

  配置串口

  配置串口是通過改變設(shè)備控制塊DCB(Device Control Block) 的成員變量值來實(shí)現(xiàn)的,接收緩沖區(qū)和發(fā)送緩沖區(qū)的大小可通過SetupComm函數(shù)來設(shè)置。

  DCB結(jié)構(gòu)體定義為:

typedef struct _DCB { // dcb
 DWORD DCBlength; // sizeof(DCB)
 DWORD BaudRate; // current baud rate
 DWORD fBinary: 1; // binary mode, no EOF check
 DWORD fParity: 1; // enable parity checking
 DWORD fOutxCtsFlow:1; // CTS output flow control
 DWORD fOutxDsrFlow:1; // DSR output flow control
 DWORD fDtrControl:2; // DTR flow control type
 DWORD fDsrSensitivity:1; // DSR sensitivity
 DWORD fTXContinueOnXoff:1; // XOFF continues Tx
 DWORD fOutX: 1; // XON/XOFF out flow control
 DWORD fInX: 1; // XON/XOFF in flow control
 DWORD fErrorChar: 1; // enable error replacement
 DWORD fNull: 1; // enable null stripping
 DWORD fRtsControl:2; // RTS flow control
 DWORD fAbortOnError:1; // abort reads/writes on error
 DWORD fDummy2:17; // reserved
 WORD wReserved; // not currently used
 WORD XonLim; // transmit XON threshold
 WORD XoffLim; // transmit XOFF threshold
 BYTE ByteSize; // number of bits/byte, 4-8
 BYTE Parity; // 0-4=no,odd,even,mark,space
 BYTE StopBits; // 0,1,2 = 1, 1.5, 2
 char XonChar; // Tx and Rx XON character
 char XoffChar; // Tx and Rx XOFF character
 char ErrorChar; // error replacement character
 char EofChar; // end of input character
 char EvtChar; // received event character
 WORD wReserved1; // reserved; do not use
} DCB;
而SetupComm函數(shù)的原型則為:
BOOL SetupComm(
 HANDLE hFile, // handle to communications device
 DWORD dwInQueue, // size of input buffer
 DWORD dwOutQueue // size of output buffer
);

  以下程序?qū)⒋谠O(shè)置為:波特率為9600,數(shù)據(jù)位數(shù)為7位,停止位為2 位,偶校驗(yàn),接收緩沖區(qū)和發(fā)送緩沖區(qū)大小均為1024個(gè)字節(jié),最后用PurgeComm函數(shù)終止所有的后臺讀寫操作并清空接收緩沖區(qū)和發(fā)送緩沖區(qū):

DCB dcb;
dcb.BaudRate = 9600; //波特率為9600
dcb.ByteSize = 7; //數(shù)據(jù)位數(shù)為7位
dcb.Parity = EVENPARITY; //偶校驗(yàn)
dcb.StopBits = 2; //兩個(gè)停止位
dcb.fBinary = TRUE;
dcb.fParity = TRUE;
if (!SetCommState(hCom, &dcb))
{
 MessageBox("串口設(shè)置出錯(cuò)!");
}
SetupComm(hCom, 1024, 1024);
PurgeComm(hCom, PURCE_TXABORT | PURGE_RXABORT | PURGE_TXCLEAR | PURGE_RXCLEAR);

  超時(shí)設(shè)置

  超時(shí)設(shè)置是通過改變COMMTIMEOUTS結(jié)構(gòu)體的成員變量值來實(shí)現(xiàn)的,COMMTIMEOUTS的原型為:

typedef struct _COMMTIMEOUTS
{
 DWORD ReadIntervalTimeout; //定義兩個(gè)字符到達(dá)的最大時(shí)間間隔,單位:毫秒
 //當(dāng)讀取完一個(gè)字符后,超過了ReadIntervalTimeout,仍未讀取到下一個(gè)字符,就會
 //發(fā)生超時(shí)
 DWORD ReadTotalTimeoutMultiplier;
 DWORD ReadTotalTimeoutConstant;
 //其中各時(shí)間所滿足的關(guān)系如下:
 //ReadTotalTimeout = ReadTotalTimeOutMultiplier* BytesToRead + ReadTotalTimeoutConstant
 DWORD WriteTotalTimeoutMultiplier;
 DWORD WriteTotalTimeoutConstant;
} COMMTIMEOUTS, *LPCOMMTIMEOUTS;

  設(shè)置超時(shí)的函數(shù)為SetCommTimeouts,其原型中接收COMMTIMEOUTS的指針為參數(shù):

BOOL SetCommTimeouts(
 HANDLE hFile, // handle to communications device
 LPCOMMTIMEOUTS lpCommTimeouts // pointer to comm time-out structure
);

  以下程序?qū)⒋谧x操作的超時(shí)設(shè)定為10 毫秒:

COMMTIMEOUTS to;
memset(&to, 0, sizeof(to));
to.ReadIntervalTimeout = 10;
SetCommTimeouts(hCom, &to);

  與SetCommTimeouts對應(yīng)的GetCommTimeouts()函數(shù)的原型為:

BOOL GetCommTimeouts(
 HANDLE hFile, // handle of communications device
 LPCOMMTIMEOUTS lpCommTimeouts // pointer to comm time-out structure
);

  事件設(shè)置

  在讀寫串口之前,需要用SetCommMask ()函數(shù)設(shè)置事件掩模來監(jiān)視指定通信端口上的事件,其原型為:

BOOL SetCommMask(
 HANDLE hFile, //標(biāo)識通信端口的句柄
 DWORD dwEvtMask //能夠使能的通信事件
);

  有了Set當(dāng)然還會有Get,與SetCommMask對應(yīng)的GetCommMask()函數(shù)的原型為:

BOOL GetCommMask(
 HANDLE hFile, //標(biāo)識通信端口的句柄
 LPDWORD lpEvtMask // address of variable to get event mask
);

  串口上可以發(fā)生的事件可以是如下事件列表中的一個(gè)或任意組合:EV_BREAK、EV_CTS、EV_DSR、EV_ERR、EV_RING、EV_RLSD、EV_RXCHAR、EV_RXFLAG、EV_TXEMPTY。

  我們可以用WaitCommEvent()函數(shù)來等待串口上我們利用SetCommMask ()函數(shù)設(shè)置的事件:

BOOL WaitCommEvent(
 HANDLE hFile, //標(biāo)識通信端口的句柄
 LPDWORD lpEvtMask, // address of variable for event that occurred
 LPOVERLAPPED lpOverlapped, // address of overlapped structure
);

  WaitCommEvent()函數(shù)一直阻塞,直到串口上發(fā)生我們用所SetCommMask ()函數(shù)設(shè)置的通信事件為止。一般而言,當(dāng)WaitCommEvent()返回時(shí),程序員可以由分析*lpEvtMask而獲得發(fā)生事件的類別,再進(jìn)行相應(yīng)的處理。

  讀串口

  對串口進(jìn)行讀取所用的函數(shù)和對文件進(jìn)行讀取所用的函數(shù)相同,讀函數(shù)原型如下:

BOOL ReadFile(
 HANDLE hFile, // handle of file to read
 LPVOID lpBuffer, // pointer to buffer that receives data
 DWORD nNumberOfBytesToRead, // number of bytes to read
 LPDWORD lpNumberOfBytesRead, // pointer to number of bytes read
 LPOVERLAPPED lpOverlapped // pointer to structure for overlapped I/O
);

  寫串口

  對串口進(jìn)行寫入所用的函數(shù)和對文件進(jìn)行寫入所用的函數(shù)相同,寫函數(shù)原型如下:

BOOL WriteFile(
 HANDLE hFile, // handle to file to write to
 LPCVOID lpBuffer, // pointer to data to write to file
 DWORD nNumberOfBytesToWrite, // number of bytes to write
 LPDWORD lpNumberOfBytesWritten, // pointer to number of bytes written
 LPOVERLAPPED lpOverlapped // pointer to structure for overlapped I/O
);

  關(guān)閉串口

  利用API 函數(shù)實(shí)現(xiàn)串口通信時(shí)關(guān)閉串口非常簡單,只需使用CreateFile 函數(shù)返回的句柄作為參數(shù)調(diào)用CloseHandle 即可:

BOOL CloseHandle(
 HANDLE hObject // handle to object to close
);
 
2.例程

  在筆者的《深入淺出Win32多線程程序設(shè)計(jì)之綜合實(shí)例》中我們已經(jīng)給出一個(gè)利用WIN API進(jìn)行串口通信的例子,這里再給出一個(gè)類似的例子,以進(jìn)一步加深理解。


  對話框上控件對應(yīng)的資源文件(.RC)中的內(nèi)容如下:

BEGIN
 EDITTEXT IDC_RECV_EDIT,28,119,256,46,ES_AUTOHSCROLL
 GROUPBOX "發(fā)送數(shù)據(jù)",IDC_STATIC,19,15,282,70
 GROUPBOX "接收數(shù)據(jù)",IDC_STATIC,19,100,282,80
 EDITTEXT IDC_SEND_EDIT,29,33,214,39,ES_AUTOHSCROLL
 PUSHBUTTON "清除",IDC_CLEAR_BUTTON,248,33,50,14
 PUSHBUTTON "發(fā)送",IDC_SEND_BUTTON,248,55,50,14
END

  而整個(gè)對話框的消息映射(描述了消息及其對應(yīng)的行為)如下:

BEGIN_MESSAGE_MAP(CSerialPortAPIDlg, CDialog)
//{{AFX_MSG_MAP(CSerialPortAPIDlg)
 ON_WM_SYSCOMMAND()
 ON_WM_PAINT()
 ON_WM_QUERYDRAGICON()
 ON_BN_CLICKED(IDC_CLEAR_BUTTON, OnClearButton)
 ON_BN_CLICKED(IDC_SEND_BUTTON, OnSendButton)
 ON_MESSAGE(COM_RECVDATA, OnRecvData)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()

  我們?yōu)镮DC_SEND_EDIT和IDC_RECV_EDIT編輯框控件分別添加了一個(gè)CString變量m_recv和m_send,下面的代碼描述了這一行為:

class CSerialPortAPIDlg : public CDialog
{
 // Construction
 public:
  CSerialPortAPIDlg(CWnd* pParent = NULL); // standard constructor

  // Dialog Data
  //{{AFX_DATA(CSerialPortAPIDlg)
   enum { IDD = IDD_SERIALPORTAPI_DIALOG };
   CString m_recv; //IDC_RECV_EDIT控件對應(yīng)的變量
   CString m_send; //IDC_SEND_EDIT控件對應(yīng)的變量
  //}}AFX_DATA

  // ClassWizard generated virtual function overrides
  //{{AFX_VIRTUAL(CSerialPortAPIDlg)
 protected:
  virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
 //}}AFX_VIRTUAL

 // Implementation
 protected:
  BOOL OpenSerialPort1();
  HICON m_hIcon;

  // Generated message map functions
  //{{AFX_MSG(CSerialPortAPIDlg)
   virtual BOOL OnInitDialog();
   afx_msg void OnSysCommand(UINT nID, LPARAM lParam);
   afx_msg void OnPaint();
   afx_msg HCURSOR OnQueryDragIcon();
   afx_msg void OnClearButton();
   afx_msg void OnSendButton();
   afx_msg void OnRecvData(WPARAM wParam, LPARAM lParam);
  //}}AFX_MSG
  DECLARE_MESSAGE_MAP()
};

CSerialPortAPIDlg::CSerialPortAPIDlg(CWnd* pParent /*=NULL*/)
: CDialog(CSerialPortAPIDlg::IDD, pParent)
{
 //{{AFX_DATA_INIT(CSerialPortAPIDlg)
  //在構(gòu)造函數(shù)中初始化變量
  m_recv = _T(""); //在構(gòu)造函數(shù)中初始化變量
  m_send = _T("");
 //}}AFX_DATA_INIT
 // Note that LoadIcon does not require a subsequent DestroyIcon in Win32
 m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
}

//建立編輯框控件和變量之間的映射
void CSerialPortAPIDlg::DoDataExchange(CDataExchange* pDX)
{
 CDialog::DoDataExchange(pDX);
 //{{AFX_DATA_MAP(CSerialPortAPIDlg)
  DDX_Text(pDX, IDC_RECV_EDIT, m_recv);
  DDX_Text(pDX, IDC_SEND_EDIT, m_send);
 //}}AFX_DATA_MAP
}

  在對話框的OnInitDialog()函數(shù)中,我們啟動(dòng)窗口監(jiān)聽線程并將主窗口句柄傳遞給線程控制函數(shù):

BOOL CSerialPortAPIDlg::OnInitDialog()
{
 CDialog::OnInitDialog();

 // Add "About..." menu item to system menu.

 // IDM_ABOUTBOX must be in the system command range.
 ASSERT((IDM_ABOUTBOX & 0xFFF0) == IDM_ABOUTBOX);
 ASSERT(IDM_ABOUTBOX < 0xF000);

 CMenu* pSysMenu = GetSystemMenu(FALSE);
 if (pSysMenu != NULL)
 {
  CString strAboutMenu;
  strAboutMenu.LoadString(IDS_ABOUTBOX);
  if (!strAboutMenu.IsEmpty())
  {
   pSysMenu->AppendMenu(MF_SEPARATOR);
   pSysMenu->AppendMenu(MF_STRING, IDM_ABOUTBOX, strAboutMenu);
  }
 }

 // Set the icon for this dialog. The framework does this automatically
 // when the application‘s main window is not a dialog
 SetIcon(m_hIcon, TRUE); // Set big icon
 SetIcon(m_hIcon, FALSE); // Set small icon

 // TODO: Add extra initialization here
 //啟動(dòng)串口監(jiān)視線程
 DWORD threadID;
 hCommThread = ::CreateThread((LPSECURITY_ATTRIBUTES)NULL, 0,
     (LPTHREAD_START_ROUTINE)SerialPort1ThreadProcess,
 AfxGetMainWnd()->m_hWnd, 0, &threadID);
 if (hCommThread == NULL)
 {
  ::AfxMessageBox("創(chuàng)建串口1處理線程失敗");
  ::PostQuitMessage(0);
 }
 return TRUE; // return TRUE unless you set the focus to a control
}

//"清除"按鈕函數(shù)
void CSerialPortAPIDlg::OnClearButton()
{
 // TODO: Add your control notification handler code here
 m_send = "";
 UpdateData(false);
}

//發(fā)送數(shù)據(jù)函數(shù)("發(fā)送"按鈕函數(shù))
void CSerialPortAPIDlg::OnSendButton()
{
 // TODO: Add your control notification handler code here
 UpdateData(true);
 DWORD wCount = 0;
 WriteFile(hCom, m_send, m_send.GetLength(), &wCount, NULL);//發(fā)送數(shù)據(jù)
}

//接收數(shù)據(jù)后(通過監(jiān)聽線程發(fā)來的用戶自定義消息)顯示
void CSerialPortAPIDlg::OnRecvData(WPARAM wParam, LPARAM lParam)
{
 CString recvStr((char *)wParam);
 m_recv += recvStr;
 UpdateData(false);
}


  在工程中添加SerialPortControl.h和SerialPortControl.cpp兩個(gè)文件,前者聲明串口控制的接口函數(shù)及外部全局變量,后者實(shí)現(xiàn)串口接口函數(shù)及串口監(jiān)聽線程控制函數(shù)。

  SerialPortControl.h文件

#ifndef _SERIAL_PORT_CONTROL_H
#define _SERIAL_PORT_CONTROL_H

#define COM_RECVDATA WM_USER+1000//自定義消息

extern HANDLE hCom; //全局變量,串口句柄
extern HANDLE hCommThread; //全局變量,串口線程
//串口監(jiān)視線程控制函數(shù)
extern DWORD WINAPI SerialPort1ThreadProcess(HWND hWnd);
//打開并設(shè)置PC串口1(COM1)
extern BOOL OpenSerialPort1();

#endif
SerialPortControl.cpp文件
#include "StdAfx.h"
#include "SerialPortControl.h"

HANDLE hCom; //全局變量,串口句柄
HANDLE hCommThread; //全局變量,串口線程

BOOL OpenSerialPort1()
{
 //打開并設(shè)置COM1
 hCom=CreateFile("COM1", GENERIC_READ|GENERIC_WRITE, 0,NULL , OPEN_EXISTING, 0, NULL);
 if (hCom==(HANDLE)-1)
 {
  AfxMessageBox("打開COM1失敗");
  return false;
 }
 else
 {
  DCB wdcb;
  GetCommState (hCom, &wdcb);
  wdcb.BaudRate=9600;//波特率:9600,其他:不變
  SetCommState (hCom, &wdcb);
  PurgeComm(hCom, PURGE_TXCLEAR);
 }
 return true;
}

//以一個(gè)線程不同監(jiān)控串口行接收的數(shù)據(jù)
DWORD WINAPI SerialPort1ThreadProcess( HWND hWnd//主窗口句柄)
{
 char str[101];
 DWORD wCount; //讀取的字節(jié)數(shù)
 while(1)
 {
  ReadFile(hCom,str, 100, &wCount, NULL);
  if(wCount > 0) //收到數(shù)據(jù)
  {
   str[wCount] = ‘\0‘;
   ::PostMessage(hWnd, COM_RECVDATA, (unsigned int) str, wCount);
   //發(fā)送消息給對話框主窗口,以進(jìn)行接收內(nèi)容的顯示
  }
 }
 return TRUE;
}


  為了驗(yàn)證程序的正確性,我們使用串口調(diào)試助手與本程序協(xié)同工作,互相進(jìn)行收發(fā)。下面的抓圖顯示本程序工作正確,發(fā)送和接收字符準(zhǔn)確無誤。


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